We have tested V3 b2 in panoramic spherical camera mode 360/180 while working on Stereoscopic 360 VR project and get a seam in image while using postprocessing bloom and glare effects. Is there anyway to fix this problem.
I know that its a post-module and effects are based on luminance data, but this effect becomes useless in this Sphere 360 case. Even in AE or any other post-processing program with offset it does not solve the problem of seam.
Even if it is impossible to solve, it's just a thoughts.
Without postprocessing
With postprocessing