Hello, i'm new to octane but already found it's material system very capable for huge variety of looks.
but two things are frustraing me
- lack of anisotropy on speculars. Yeah, I tried to gain this effect with bump maps but it don't even close to things I could do in any other renderer with GGX speculars (renderman/mantra for example) in terms of desired result and time spent for setup.
- lack of separate hair shader - I use marschner for many years in prman (as in old one, as in their new RIS pathtracer) and it gives most realistic hair shading. i couldn't anyhow repeat this effect with glossy material, because I can't shift speculars in UV space. Do you have any plans to implement this?
thanks