360° Panorama - How?

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360° Panorama - How?

Postby mbetke » Sat Aug 10, 2013 4:22 pm

mbetke Sat Aug 10, 2013 4:22 pm
I thought it is possible with latest Octane (I usethe 3dsmax plugin) to do a Spherical Camera setup for full 360° panoramas out of the box without using other tools or render 6 images. But I have problems and don't find any solution. :(

I place an Octane Camera, use the Spherical as Camera type and let the target face away from my camera.
Then I use fov 180 and fovY also 180.
But shouldn't FovY not be 360?? To my knowledge a spherical camera has 180x360 degrees.
I can't enter higher values than 180. :(

Really need help here. :)
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Re: 360° Panorama - How?

Postby mbetke » Sat Aug 10, 2013 4:34 pm

mbetke Sat Aug 10, 2013 4:34 pm
Okay, set fov to 360....works now. Never mess with 3D stuff while you have a cold. :D
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Re: 360° Panorama - How?

Postby glimpse » Sat Aug 10, 2013 10:17 pm

glimpse Sat Aug 10, 2013 10:17 pm
=D..cheers!
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Re: 360° Panorama - How?

Postby resmas » Sun Aug 11, 2013 2:57 pm

resmas Sun Aug 11, 2013 2:57 pm
8-) :mrgreen:
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Re: 360° Panorama - How?

Postby mbetke » Sun Aug 11, 2013 3:08 pm

mbetke Sun Aug 11, 2013 3:08 pm
Basically I solve about 40% of my problems right after I made a forum post and keep working on the problem.
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Re: 360° Panorama - How?

Postby glimpse » Sun Aug 11, 2013 4:49 pm

glimpse Sun Aug 11, 2013 4:49 pm
in time that You spend making post You'd probably solve extra 10% =p
anyway this comunity is plain awesome =)..
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Re: 360° Panorama - How?

Postby svenart » Thu Jun 07, 2018 11:33 am

svenart Thu Jun 07, 2018 11:33 am
hello,

i know this is an old thread but i just started with 3dmax and octane and have the same problem now.
Whatever i try i cannot enter more than 180 into the "fov y" field of the spherical octane camera in 3dsmax, but I need to render a full 360 sphere.

How have you finally made it? Does anyone else knows the solution?
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Re: 360° Panorama - How?

Postby paride4331 » Thu Jun 07, 2018 2:35 pm

paride4331 Thu Jun 07, 2018 2:35 pm
Hi svenart,

SPHERICAL:
set standard camera to spherical
in camera > set FOV 360 FOVY 180 > Set stereo distance to 0,065 > check "Keep upright"
Set output size > WxH=2:1 - High quality 4096x2048

if you want spherical stereo:
in camera > set Stereo "Over-Under"
Set output size > WxH=1:1 - High quality 4096x4096

CUBEMAP CAMERA STEREO:
set standard camera to Cube map
in camera > set FOV 60 FOVY 60 > Set stereo distance to 0,065 > check "Keep upright"
in camera > set Stereo "Side-by-Side"
Set output size > WxH=12:1 - High quality 18432x1536

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