Questions

Forums: Questions
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Questions

Postby Birukas » Sun Jan 17, 2010 10:40 am

Birukas Sun Jan 17, 2010 10:40 am
First of all, sorry for my english, i'm not a native speaker :(
Octane is great, except some demo limitations. I mean no open\save, no refractions, and else.
I have some questions about future releases and features.
Whats about benchmarks and comparisons between cpu-unbiased render engines and gpu-based? Is this a true, that if in Maxwell or Fry or Indigo my scene renders about 20-24 hours, in Octane this scene will render x32 (or more) times faster? Is there a linear dependence, or CUDA technology may be as fast as CPU in some cases?
I've tested some interior scenes, and i have to say, that Octane is great. If in future, there will be multilight (you know, like in Maxwell or Fry), it would be wonderful. I think, you really must include this feature, it's very useful, and saves a lot of time.
And don't forget about fake SSS for thin objects (for curtains). All archviz needs it.

Great job! You are the best! I hope that in future, Octane will become very useful tool, and it's developer will have a lot of money (and that he will not raise the price:)
Birukas
 
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Re: Questions

Postby radiance » Sun Jan 17, 2010 10:43 am

radiance Sun Jan 17, 2010 10:43 am
Hi,

thanks, i'm not sure if we will add multilight, since that's quite a hog on GPU memory.
the interactive nature of octane also kind of makes multilight less necessary as you can tune your lights while you're finetuning your scene...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Postby Birukas » Sun Jan 17, 2010 10:52 am

Birukas Sun Jan 17, 2010 10:52 am
So, what about benchmark? It would be wonderful if we will have 1 or 2 scenes (studio and interior) to download and benchmark our gpus
Birukas
 
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Re: Questions

Postby radiance » Sun Jan 17, 2010 10:53 am

radiance Sun Jan 17, 2010 10:53 am
you could do one with the scenes already provided ?
give us some time to set something up on the site, we've our hands full with a lot of stuff at the moment :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Questions

Postby Birukas » Sun Jan 17, 2010 10:56 am

Birukas Sun Jan 17, 2010 10:56 am
ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane

and camera has default pivot point and direction.
Last edited by Birukas on Sun Jan 17, 2010 10:57 am, edited 1 time in total.
Birukas
 
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Re: Questions

Postby radiance » Sun Jan 17, 2010 10:57 am

radiance Sun Jan 17, 2010 10:57 am
Birukas wrote:ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane


give us some time to come up with a benchmark scene, we'll add one in the next demo version.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Questions

Postby Birukas » Sun Jan 17, 2010 11:12 am

Birukas Sun Jan 17, 2010 11:12 am
o, and don't forget about camera clipping. it's very important in interiors!
Birukas
 
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Re: Questions

Postby radiance » Sun Jan 17, 2010 11:16 am

radiance Sun Jan 17, 2010 11:16 am
Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: Questions

Postby Birukas » Sun Jan 17, 2010 11:21 am

Birukas Sun Jan 17, 2010 11:21 am
Long life and prosper! Great job! You rock CG world :)
Birukas
 
Posts: 10
Joined: Sun Jan 17, 2010 10:17 am

Re: Questions

Postby cecofuli » Sat May 29, 2010 1:36 pm

cecofuli Sat May 29, 2010 1:36 pm
radiance wrote:Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance


+1 for clipping planes in the camera.
Without, some arch.viz interior is impossible to render.
www.francescolegrenzi.com
FACEBOOK
I7 920 | 24 GB RAM | 1x 570GTX 2GB | 480 cuda cores
cecofuli
Licensed Customer
Licensed Customer
 
Posts: 50
Joined: Sat Mar 20, 2010 5:15 pm
Next

Return to General Discussion


Who is online

Users browsing this forum: SkinFlower and 25 guests

Fri Apr 26, 2024 6:19 am [ UTC ]