Andygraph3D wrote:If I make a panoramic render of a 3d room with a 3d guy in the middle with a light on the ceiling to some extent it illuminate the 3d guy in a certain way, that is, according to the size of the light.
If I re-use the same render as panoramic hdri, removing the room and illuminating only the 3d guy, octane will shed light on the ceiling of a larger size and not the exact size in proportion to the magnitude of the 3d guy.
An option to scale the size of the virtual sphere hdri would be very useful to simulate more correctly the hdri environment of small or relatively small.
2 option need:
infinity (like is today)
and size (with option size for little enviroment)
With the next release you will probably be able to fake it using the new texture projections (preferred) or by placing the HDRI onto a sphere and making the sphere invisible.