Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby Zay » Mon Oct 10, 2016 9:44 pm

Zay Mon Oct 10, 2016 9:44 pm
I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 546.01| Modo/Blender/ZBrush/Daz/Poser
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Re: Which feature do you need the most?

Postby bepeg4d » Tue Oct 11, 2016 2:14 pm

bepeg4d Tue Oct 11, 2016 2:14 pm
Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned ;)
ciao beppe
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Re: Which feature do you need the most?

Postby Zay » Tue Oct 11, 2016 3:48 pm

Zay Tue Oct 11, 2016 3:48 pm
bepeg4d wrote:Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned ;)
ciao beppe


Wow, that sounds awesome! Can't wait to try it out :)
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Re: Which feature do you need the most?

Postby abstrax » Wed Oct 12, 2016 8:11 pm

abstrax Wed Oct 12, 2016 8:11 pm
Zay wrote:I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?

I assume that you are running out of system memory, not GPU memory, since the film buffer in version 3 is stored in system RAM. Only the post-processing buffer is still on the GPU and requires 10 bytes per pixel. But you can't do post-processing effects with tiled rendering either.

So please be aware that if you run out of system memory rendering a large resolution in Octane v3, chances are that you will also run out of memory in Photoshop.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Which feature do you need the most?

Postby itsallgoode9 » Wed Oct 19, 2016 5:57 am

itsallgoode9 Wed Oct 19, 2016 5:57 am
Maya v3 would be nice. 6 months later, we have nothing. Otoy talked about v4 before maya users even had an "alpha" (i use that term lightly) of v3.
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Re: Which feature do you need the most?

Postby tobyauberg » Thu Oct 20, 2016 5:15 pm

tobyauberg Thu Oct 20, 2016 5:15 pm
This please! https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?
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Re: Which feature do you need the most?

Postby newfriend » Mon Oct 24, 2016 7:34 am

newfriend Mon Oct 24, 2016 7:34 am
3.1? I was hopping to see 4.0 already! With volume air for volume light))
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Re: Which feature do you need the most?

Postby voltaire585 » Mon Oct 24, 2016 11:58 am

voltaire585 Mon Oct 24, 2016 11:58 am
Noise reduction inbuilt. Adaptive + altus type pass reduction. Both would be good
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Re: Which feature do you need the most?

Postby itsallgoode9 » Tue Nov 08, 2016 2:02 pm

itsallgoode9 Tue Nov 08, 2016 2:02 pm
Pascal Compatibility on Maya V2, seeing as we still don't have a V3 release.
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Re: Which feature do you need the most?

Postby Goldorak » Wed Nov 09, 2016 11:52 pm

Goldorak Wed Nov 09, 2016 11:52 pm
tobyauberg wrote:This please! https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?


The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC). We do need to finalize the Octane module SDK API for OctaneImager and similar post plug-ins to work inside the engine seamlessly. We have this partially up and running in 3.0 via the module SDK, and if it the imager API work gets fully completed before 3.1, then we will expose these modules sooner. We have been planning on making modules an officially supported feature by 3.1 (vs. experimental support for devs to test in 3.0, while there are ongoing changes to API).
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