jobigoud wrote:Can you clarify what you want to do with an example?
You can take the height map and plug it into an OSL shader. The OSL shader can read the height values and produce a displacement vector based on the height. Is this what you want to do?
What you described is what I want to do. Take a value from the height map, then use that value to create a vector displacement vector. In other words, if I have a height map and in that height map is this arbitrary value of 0.45347; I want that value as a vector displacement value so that when rendered or combined with the height map that specific value is converted to a vector displacement value and renders as a vector displacement with the height map.