Hi all,
I'm trying to create an Octane leaf material and having some difficulty.
Currently I'm using a Universal material, with the diffuse map connected to both Albedo and Transmission, with a color correction node between the map and Transmission to control hue, strength etc. which works okayy..
The trouble is, if the leaves are curved or on an angle the translucency effect is kind of dark, and the overall feel when light shines through is more like stained glass rather than a translucent leaf.
Just wondering what the best way to set this up is. Other renderers such as V-Ray have a setting specifically for this scenario ie. translucency on single sided geometry, but Octane seems to not have this kind of function.
Grateful for any help on this, thanks