Frez121212 wrote:I've been using Octane for pretty much since it came out and I love it. But after 8 years of putting up with crashes, I haven't seen much improvement in the stability of the engine.
During these 8 years I've hired 4 people and taught them how to use octane.. and each time with a new hire I get more and more embarrassed to explain how the crashes are just part of the deal.
I've learned to cope with it... I know the finicky things that make octane crash.. sending the scene to render? save before.. Closing the live viewer in a big scene? Pause the render before closing the live viewer... Scene crashing when opening? Some material causing it to crash, disable material reviews and open GL and troubleshoot the scene. Opening a scene that was made with another version of octane 5 years ago? Good luck with that.
But it shouldn't be this way. I joke about it that its Octane renders PTSD. But seriously after 8 years the only marginally stable release is version 4. At least stop calling anything less stable than that "stable"
The next version after 2020.1 will be entirely focused on stability work over features (which we have plenty of for now). More details in my GTC roadmap talk going online next Thursday.
Sorry for the rant. I work at an IOT company.. and we regularly get complaints about how unstable our software is.. and it sucks to hear it.. I know its hard to stabilize a program for hundreds if not thousands of different hardware configurations. But when there are other options out there that ARE more stable, there really is no excuse.
You take pride in how ridiculously fast your engine is.. and it REALLY IS when everything works... but with the constant crashes, you're not really faster.. if I have to redo something or troubleshoot things cuz of crashes. Please, focus on stabilizing octane.. I'd rather get no new features for the next year and just get a stable engine.
FlowFireGames wrote:Can we talk about how Octane is putting up some very shady nonsense as to artificially limit freeing the license through the web client
- but then also completely lock down your project files containing any octane materials when not logged in to the point I can not even remove the octane content from the file for it to work?
Also if you use a newer driver with 4 it is completely broken and corrupts all your materials so I have to use both PCs with old graphic drivers for Octane to work
Frez121212 wrote:You take pride in how ridiculously fast your engine is.. and it REALLY IS when everything works... but with the constant crashes, you're not really faster.. if I have to redo something or troubleshoot things cuz of crashes. Please, focus on stabilizing octane.. I'd rather get no new features for the next year and just get a stable engine.
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