Motion Blur For Liquids in 3ds max

Forums: Motion Blur For Liquids in 3ds max
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Motion Blur For Liquids in 3ds max

Postby coilbook » Sat Jul 23, 2016 4:46 am

coilbook Sat Jul 23, 2016 4:46 am
"So, it looks like your concern here is more about the Octane rendering core itself in general, not about 3ds Max plugin. Thus it could make more sense for you to ask in the standalone section of the forum about the possibility of implementation of vertex MB for non-constant topology meshes without mandatory requirement to have the vertex velocities data in a mesh's data input..."

This is from jimStar so I hope you are working on getting Motion blur for liquids in 3ds max. It is a very important feature that cannot be ignored for a professional render engine. Thank you

Full article here viewtopic.php?f=27&t=55127&start=10
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: Motion Blur For Liquids in 3ds max

Postby mikinik » Sun Jul 24, 2016 4:44 am

mikinik Sun Jul 24, 2016 4:44 am
Insanity. What's the difference where to discuss it. Still it is not working and will not work. Two years have passed since the first request.
jimStar, what the f..k is deleting threads without warning? I broke something? I paid the money what would you deleted my threads without explanation?
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
mikinik
Licensed Customer
Licensed Customer
 
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am

Re: Motion Blur For Liquids in 3ds max

Postby JimStar » Sun Jul 24, 2016 5:29 am

JimStar Sun Jul 24, 2016 5:29 am
mikinik
Please discuss this in a couple of already existing threads, don't duplicate them. Thank you.
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3782
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Re: Motion Blur For Liquids in 3ds max

Postby mikinik » Sun Jul 24, 2016 1:22 pm

mikinik Sun Jul 24, 2016 1:22 pm
JimStar wrote:mikinik
Please discuss this in a couple of already existing threads, don't duplicate them. Thank you.

Seriously? It was necessary to write in a locked thread? Don't know how to do it unfortunately. Why the topic was not moved, but simply blocked? What you and coilbook agreed I don't know, I'm not psychic.
It was impossible to prevent, and then to lock or move the thread?
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
mikinik
Licensed Customer
Licensed Customer
 
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am

Re: Motion Blur For Liquids in 3ds max

Postby coilbook » Sun Jul 24, 2016 6:47 pm

coilbook Sun Jul 24, 2016 6:47 pm
mikinik wrote:Insanity. What's the difference where to discuss it. Still it is not working and will not work. Two years have passed since the first request.
jimStar, what the f..k is deleting threads without warning? I broke something? I paid the money what would you deleted my threads without explanation?



I know. .Two years and something important like mb for liquids still does not work. If I was Otoy I would be calling Autodesk daily to try to solve this VERY IMPORTANT thing as mb for liquids.
We cannot do animation in 3ds max with liquids until this is fixed.
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: Motion Blur For Liquids in 3ds max

Postby JimStar » Sun Jul 24, 2016 6:58 pm

JimStar Sun Jul 24, 2016 6:58 pm
mikinik
You know the answer. The 3ds Max section thread where you both already participated and got the detailed answers is still active. No need to start asking the same in another thread of 3ds Max section. Just continue already existing one if you have something new to ask regarding this functionality in 3ds Max plugin.
viewtopic.php?f=27&t=53516
User avatar
JimStar
OctaneRender Team
OctaneRender Team
 
Posts: 3782
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Re: Motion Blur For Liquids in 3ds max

Postby mikinik » Sun Jul 24, 2016 7:36 pm

mikinik Sun Jul 24, 2016 7:36 pm
JimStar, I don't understand. With another user you communicated normally it in a new thread. I asked you a question you answering it and immediately locked the thread without warning, without giving me finish. How could I understand it? To communicate with you more do not intend, I understand that it is useless. You always have excuses to uncomfortable questions.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
mikinik
Licensed Customer
Licensed Customer
 
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am

Re: Motion Blur For Liquids in 3ds max

Postby mikinik » Sun Jul 24, 2016 7:45 pm

mikinik Sun Jul 24, 2016 7:45 pm
coilbook wrote:I know. .Two years and something important like mb for liquids still does not work. If I was Otoy I would be calling Autodesk daily to try to solve this VERY IMPORTANT thing as mb for liquids.
We cannot do animation in 3ds max with liquids until this is fixed.

I think that does not change. Otoy team has long known about this problem. A year ago I talked about this with abstrax, but to what end? They refer only to each other and all.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
mikinik
Licensed Customer
Licensed Customer
 
Posts: 221
Joined: Sun Oct 07, 2012 1:05 am

Return to General Discussion


Who is online

Users browsing this forum: No registered users and 22 guests

Fri Apr 26, 2024 1:58 pm [ UTC ]