auto-PBR feature enhancement

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auto-PBR feature enhancement

Postby bokasonic » Thu Dec 28, 2023 11:59 am

bokasonic Thu Dec 28, 2023 11:59 am
I love the auto PBR feature that it detects the maps and connect them to the appropriate slot.
I was wondering if it would be possible to add one more option in the settings to have the maps automatically connected to both UV and Transform nodes.

auto-pbr-1.png


auto-pbr-2.png



This would speed things up even more. What do you think?

Thank you.
Regards,
Peter.
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Re: auto-PBR feature enhancement

Postby bepeg4d » Mon Jan 22, 2024 7:26 am

bepeg4d Mon Jan 22, 2024 7:26 am
Hi Peter,
good request, but please consider that you can add both Transform or Projection with one click:
IMG_0890.jpeg


ciao,
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Re: auto-PBR feature enhancement

Postby pxlntwrk » Mon Jan 22, 2024 2:47 pm

pxlntwrk Mon Jan 22, 2024 2:47 pm
Hi,
I would like to know if there is a particular manipulation to be carried out so that the textures connect to the material?
The node editor imports the maps, but here they never connect to the parent material.
Thank you to enlighten me

Image
:::::::::::::::::
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Re: auto-PBR feature enhancement

Postby bepeg4d » Mon Jan 22, 2024 3:17 pm

bepeg4d Mon Jan 22, 2024 3:17 pm
Sorry, the full name of the textures is not visible, probably they are using different placeholders, but you can edit the PBR tags list in the Nodes settings panel, if they are missing.

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Re: auto-PBR feature enhancement

Postby pxlntwrk » Tue Jan 23, 2024 8:42 am

pxlntwrk Tue Jan 23, 2024 8:42 am
Hi Beppe,
thank you to come back to me,
I think the texture suffixes match.
Image
Also when I load only the albedo the node editor correctly imports all the other textures (ao, rough, metal etc.) but never connects them.
This is why I ask if there is a particular gymnastics performed (alt, ctrl or I don't know what..)
thanks in advance
:::::::::::::::::
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Re: auto-PBR feature enhancement

Postby aoktar » Tue Jan 23, 2024 10:27 am

aoktar Tue Jan 23, 2024 10:27 am
pxlntwrk wrote:Hi Beppe,
thank you to come back to me,
I think the texture suffixes match.
Image
Also when I load only the albedo the node editor correctly imports all the other textures (ao, rough, metal etc.) but never connects them.
This is why I ask if there is a particular gymnastics performed (alt, ctrl or I don't know what..)
thanks in advance

Are you dragging external files and dropping over the material node?
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Re: auto-PBR feature enhancement

Postby bepeg4d » Tue Jan 23, 2024 10:29 am

bepeg4d Tue Jan 23, 2024 10:29 am
Ok, I'm writing you a PM.

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Re: auto-PBR feature enhancement

Postby pxlntwrk » Tue Jan 23, 2024 10:53 am

pxlntwrk Tue Jan 23, 2024 10:53 am
aoktar wrote:Are you dragging external files and dropping over the material node?


yes.

I just sent Beppe the texture concerned and the default console txt
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Re: auto-PBR feature enhancement

Postby bepeg4d » Tue Jan 23, 2024 2:34 pm

bepeg4d Tue Jan 23, 2024 2:34 pm
Ok, just finished to check your textures with both c4doctane 2023.1.2-R3, and 2024.1-Alpha2-R3, everything works as expected.

If you drag and drop any of the texture directly to the Material node in Node Editor, all the textures are correctly imported and connected, with the exception of the AO texture that is optional:
IMG_0908.jpeg


But, as suspected by Ahmet, if you drag and drop any of the texture, not on Material node, but anywhere in the Node Editor, all the textures are correctly imported, but not connected:
IMG_0910.jpeg


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Re: auto-PBR feature enhancement

Postby pxlntwrk » Tue Jan 23, 2024 4:35 pm

pxlntwrk Tue Jan 23, 2024 4:35 pm
re,
thank you very much, the error came from my side, indeed I threw the textures in the node editor and not on the material node. :roll:
this feature is really effective.
thank you again for your time Aoktar and Beppe
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