Material stacking

Forums: Material stacking
Sub forum for feature requests etc

Moderator: aoktar

Material stacking

Postby sethRichardson » Thu Aug 10, 2023 12:49 am

sethRichardson Thu Aug 10, 2023 12:49 am
This used to work if I remember correctly. Would be great if we could stack materials like in Redshift.
sethRichardson
Licensed Customer
Licensed Customer
 
Posts: 91
Joined: Thu Feb 27, 2014 2:16 am

Re: Material stacking

Postby aoktar » Mon Aug 21, 2023 10:38 pm

aoktar Mon Aug 21, 2023 10:38 pm
we have the material stacking feature since a long time. What do mean with to have it?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15981
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Material stacking

Postby sethRichardson » Thu Aug 24, 2023 6:57 pm

sethRichardson Thu Aug 24, 2023 6:57 pm
aoktar wrote:we have the material stacking feature since a long time. What do mean with to have it?



Seems there's a bug with it.

when you change projections to say flat they dont update. You have to resend the scene to Octane to see the change. Perhaps this should trigger a refresh in the Live viewer.

Infact when moving and scaling the Flat projection in texture mode it doesn't update octane live viewer so you dont really have any idea what it looks like.

Next the position in the viewport is incorrectly translated. See the below image. The flat texture projection is almost straight on from the camera and low on the object..... yet the texture is being projected from the top right instead.

We are also missing the functionality for the side parameters while in Flat mode preventing a image from projecting past the normals on to the back side of an object. Redshift and Vray have control over this.

Lastly changing the first material tag's projection mode seems to affect tags following it.

This feature is very broken and predictable at this point in time.

Screenshot 2023-07-31 142626.png
sethRichardson
Licensed Customer
Licensed Customer
 
Posts: 91
Joined: Thu Feb 27, 2014 2:16 am

Re: Material stacking

Postby sethRichardson » Thu Aug 24, 2023 7:30 pm

sethRichardson Thu Aug 24, 2023 7:30 pm
Heres another example where the 2nd material in the stack was able to be positioned correctly but when trying to move the 3rd material in the stack it stays stuck in the middle despite the UV in the viewport clearly being moved to the top right.

Screenshot 2023-08-24 125831.png
sethRichardson
Licensed Customer
Licensed Customer
 
Posts: 91
Joined: Thu Feb 27, 2014 2:16 am

Re: Material stacking

Postby aoktar » Fri Aug 25, 2023 11:38 am

aoktar Fri Aug 25, 2023 11:38 am
I cannot reproduce the what you are talking about. Please share your test scenes
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15981
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Material stacking

Postby boxfx » Mon Sep 11, 2023 12:14 pm

boxfx Mon Sep 11, 2023 12:14 pm
I dont have a file on hand but can 100% confirm this behaviour, updates to top level materials stop when other materials are on the same model. Not exactly the same but maybe related is the attached project. In this project the animated numbers on the left cube wont update in the live view when scrubbing the time slider, but they do on the right cube with no material below it. The only way to fix this is to add an octane tag with 'force updates' enabled.
Attachments
octanenoupdate.zip
(100.54 KiB) Downloaded 28 times
boxfx
Licensed Customer
Licensed Customer
 
Posts: 221
Joined: Fri Apr 27, 2012 9:13 am

Return to User requests


Who is online

Users browsing this forum: No registered users and 2 guests

Mon May 13, 2024 5:39 pm [ UTC ]