Scatter accept materiaux

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Scatter accept materiaux

Postby anodin » Mon May 30, 2016 1:54 am

anodin Mon May 30, 2016 1:54 am
Hi,
It will be nice if the c4d octane Scatter could accept material, like cloner.

I try to UV camera project a video over my scatter scene.

Thx
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Re: Scatter accept materiaux

Postby aoktar » Mon May 30, 2016 1:46 pm

aoktar Mon May 30, 2016 1:46 pm
It actually accepts the materials. Also possible to use distribution to distribute clones.
https://vimeo.com/145005830
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Re: Scatter accept materiaux

Postby anodin » Wed Jun 01, 2016 4:55 am

anodin Wed Jun 01, 2016 4:55 am
Please check the image in attachment.

The materiaux on my Octane Scatter don't appear, you know why ?
I am on V3.

(i want make a camera uv projection over, that why i need it on the Scatter and not on the Cube)
Thx
Attachments
octaneMatScatter.PNG
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Re: Scatter accept materiaux

Postby anodin » Fri Jun 03, 2016 4:53 am

anodin Fri Jun 03, 2016 4:53 am
The Octane Scatter is to awesome VS Cloner (can't render more than 555 copy..).

I really need this feature. (1 material on the Octane scatter).

aoktar, can you confirm that works.
Thanks a lot.
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Re: Scatter accept materiaux

Postby aoktar » Fri Jun 03, 2016 10:17 am

aoktar Fri Jun 03, 2016 10:17 am
Put plane after scatter. Scatter doesn't work if distribution object is not polyon and before that.
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Re: Scatter accept materiaux

Postby anodin » Sat Jun 04, 2016 2:14 pm

anodin Sat Jun 04, 2016 2:14 pm
i don't understand : "Put plane after scatter"

Look what i done, it still doesn't work.

Can you give me more details about your method aoktar ?

octaneMatScatterPoly.PNG
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Re: Scatter accept materiaux

Postby anodin » Wed Jun 08, 2016 2:46 am

anodin Wed Jun 08, 2016 2:46 am
i really appreciate aoktar if you can share your knowledge and show me how i can apply a material over the Octane Scatter.
Thx
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Re: Scatter accept materiaux

Postby anodin » Sun Jun 12, 2016 4:59 am

anodin Sun Jun 12, 2016 4:59 am
Why with C4D Cloner we can do but not with Octane Scatter ?
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