Hi,
I have a scene where I'm using an X-Particles OVDBMesher. The mesher is generating a vertex map with color information. I'm using the Octane Vertex Map node plugged into my diffuse color.
If I send the scene to Octane, the first frame will display correctly. However, if I then move forward or go to any other frame the vertex map appears to glitch everywhere over the object.
Have I gone about this wrong or is this functionality not working in Octane currently?
I've attached the file and 2 images as a zip.
Thanks