I am getting strange artifacting on an fbx object imported from zbrush. I've done several remeshes and reimports of the object but it's fairly simple geometry. See all attached images to see issue.
The issue appears when I have a specular material applied to the object. When any of the other materials are applied it works fine, ONLY specular material is where I'm seeing the issue.
Does anyone know what is causing this and/or offer up a solution?
C4D Version: R18.057
OctaneC4D 3.08.2
OS : Windows 10