silanbekjarov wrote:Hi @aoktar I`ve posted in a few other posts about my problem Im trying to solve rn mid-production... I have octane materials, their real paths are correct and in the suggested file path is only the file name of the file. This way the native project asset inspector is showing the texture as missing. But if I change the filepath to absolut in the image texture node or just put the "real path" in the "suggested path" in the octane texture manager it automatically has the texture found in the native c4d project asset inspector.
could you maybe help me with a script that changes the relative path (filename) to the absolute path (full path). I`d really appreciate any help from anyone reading this, as Im kinda trying to solve this to be able to render..
Thanks a lot.
<3
Help me understand why do you need it! It should not be any problems what you see in texture managers. Render manager will know where to find the textures. Looks to directories under the project for first, later will check the texture search paths. It doesn't any matter if texture dialogs do show they are missing.