Hi dobs,
very useful as always and very clear explained.
I wasn`t aware of the surface brightness depending on the geometry scale. Good to know.
Also the projection modes for IES lights and the Window-Pattern distribution setup with a rotation of 90 degrees clearified some things I only got working buy trail and error in the past.
So learned something again!
Still have to watch your recent Materials / Shaders Tuts.
Big thanx for all the time and knowledge you put into these and share with us!
Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
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