mograph color ignoring particle color data

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mograph color ignoring particle color data

Postby boxfx » Thu Apr 11, 2024 8:28 am

boxfx Thu Apr 11, 2024 8:28 am
If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.

color.jpg


c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11
Attachments
particle color.zip
(136.31 KiB) Downloaded 7 times
boxfx
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Re: mograph color ignoring particle color data

Postby aoktar » Thu Apr 11, 2024 12:14 pm

aoktar Thu Apr 11, 2024 12:14 pm
boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.

color.jpg


c4d 2024.4.0
octane 2023.1.2 R6
geforce 4090
driver 551.86
win 11

You are using new particle tools. It's not yet implemented, not sure why do you post as a bug it!?
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Re: mograph color ignoring particle color data

Postby bepeg4d » Thu Apr 11, 2024 4:05 pm

bepeg4d Thu Apr 11, 2024 4:05 pm
Hi,
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected:
IMG_1500.jpeg


Here is the scene:
particle color_b.c4d.zip
(116.41 KiB) Downloaded 7 times


ciao,
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Re: mograph color ignoring particle color data

Postby boxfx » Thu Apr 11, 2024 4:41 pm

boxfx Thu Apr 11, 2024 4:41 pm
aoktar wrote:
boxfx wrote:If I assign colors to mograph particles in c4d 2024.4.0, the colors are ignored by octane. Regular cloner with color randomiser works.

You are using new particle tools. It's not yet implemented, not sure why do you post as a bug it!?


I found something that doesn't work, so I posted it. I don't have your internal development map in front of me, for all I knew you've had access to the c4d particles beta for months and may have already implemented support for it.
Last edited by boxfx on Sat Apr 13, 2024 1:48 pm, edited 1 time in total.
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Re: mograph color ignoring particle color data

Postby boxfx » Thu Apr 11, 2024 4:44 pm

boxfx Thu Apr 11, 2024 4:44 pm
bepeg4d wrote:Hi,
if you set the MoGraph Cloners to render Instance, and use the Octane Instance Color node, instead of the C4D Color Shader, it seems to work as expected:
IMG_1500.jpeg


Here is the scene:
particle color_b.c4d.zip


ciao,
Beppe


Thankyou xx, this will let us start experimenting with particles until the official support is released.
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