At the moment, whenever an heavy asset (.vdb, 4k or 8k image texture) has to be loaded from a network drive (or storage server) a lock up will happen in Cinema 4D.
Network perfs are great with other applications, can reach up to 2.5Gbps if the files size allows it but in Cinema and Octane it will never exceed 50Mbps.
This is causing serious issue in my studio where we have to rely on a network storage to collaborate and use our render farm. When a scene is using around 1gig of data (either vdb or textures), well some actions like opening the scene, opening the material panel/editor will trigger a reading of the file thus resulting in a lockup for a few minutes. Using the octane texture manager is also very very taxing on Cinema and can trigger a lockup if the file are on the network.
I've managed to partially mitigate the issue via python script and the use of multithreading to do all the file transfer to a local drive when the artist feels like the scene is too slugish but it's only a bandaid as it seems that other parts of Cinema don't suffer from this speed limitation.
(I've already mentionned the vdb/asset browser issue in a thread a few months ago, any news on that subject?)