Older materials in Local DB corrupting via C4D

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Older materials in Local DB corrupting via C4D

Postby dermotfaloon » Thu Feb 17, 2022 6:58 pm

dermotfaloon Thu Feb 17, 2022 6:58 pm
I thought this was a bug with 21.1.2, but I have since installed the previous two windows builds back to 20.2.5 and its the same. It could be Maxon but its a pain regardless. Materials stored in the Local DB cant be relied on to work correct anymore. Within standalone the materials display a bit odd in the selector(greyed etc) but render as they should, however the same material from the same place when pulled into C4D corrupts something. I have a video linked here to show exactly what is happening. Using C4D 25.117. It seems to effect the metallic materials mostly from testing, the materials were an older silverwing pack.
https://f.io/y8f5IWp9
Regards
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Re: Older materials in Local DB corrupting via C4D

Postby bepeg4d » Mon Feb 21, 2022 9:42 am

bepeg4d Mon Feb 21, 2022 9:42 am
Hi,
it seems that there is an issue with the Specular Map value, that it is set to 0 during import.
Please set it back to 1, to correct the issue:
B68C946A-6786-496A-9847-668D0E5958B6.jpeg


ciao,
Beppe
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Re: Older materials in Local DB corrupting via C4D

Postby dermotfaloon » Tue Feb 22, 2022 6:18 pm

dermotfaloon Tue Feb 22, 2022 6:18 pm
Thanks for the feedback, looking at the old C4d file this came from was able to compare.
Bizarrely it added round edges by adding to local DB (no radius tho), but it was the diffuse values that were all switched to white on import back to C4D. Making them black again makes it look correct.
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