Scattering Medium Leads to Render Failure

Forums: Scattering Medium Leads to Render Failure
Sub forum for bug reports

Moderator: aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.

Scattering Medium Leads to Render Failure

Postby blastframe » Mon Oct 28, 2019 7:34 am

blastframe Mon Oct 28, 2019 7:34 am
A. Windows 10 Pro
B. 4 x GeForce GTX Titan Black
C. 64GB Ram
D. Nvidia driver version: 26.21.14.3648
E. OctaneRender Standalone version: 2019.1.2
F. OctaneRender plugin version, 2019.1.2-R4
G. Cinema 4D R20

Hi,
I am experiencing very poor performance when using the Scattering Medium with a Universal Material in Octane 2019.1.2. This does not occur in Octane Standalone.

I have a scene with only one character whose skin material is using subsurface scattering. My computer freezes/performs very slowly and sometimes goes to Render Failure. I have attached my Log.
octane 2019.1.2 191028 000933.log
(31.11 KiB) Downloaded 122 times


It's not just when the Live Viewer is open: If I tweak the settings in the material I have to wait a couple minutes before I can change another parameter. I think perhaps it's because it's rendering the preview thumbnail for the Material and in the Viewport?

I am not able to share the scene here, but I can share it in a private message if needed.

Thank you.
User avatar
blastframe
Licensed Customer
Licensed Customer
 
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Re: Scattering Medium Leads to Render Failure

Postby aoktar » Mon Oct 28, 2019 12:42 pm

aoktar Mon Oct 28, 2019 12:42 pm
Also What's this numbers for driver? 26.21.14.3648
I don't know these, be sure you have tried to use NVIDIA STUDIO drivers, not GAME ready driver.

Also It's not possible to have different behavior between Standalone vs. Plugin if you use same versions. Only different between two that's to have material previews.
Can you share a c4d scene also standalone scene for this scenario? Also some visual explanation how to reproduce it.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Scattering Medium Leads to Render Failure

Postby aoktar » Mon Oct 28, 2019 1:32 pm

aoktar Mon Oct 28, 2019 1:32 pm
Also what happen if you disable the material/opengl previews from LV menu
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15969
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 7 guests

Sat Apr 27, 2024 2:03 am [ UTC ]