Camera imager dithering in viewport

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Camera imager dithering in viewport

Postby J.C » Mon Jul 22, 2019 7:00 am

J.C Mon Jul 22, 2019 7:00 am
Camera imager dithering in viewport is not working. It works in PV and in default LV.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Camera imager dithering in viewport

Postby aoktar » Mon Jul 22, 2019 8:29 am

aoktar Mon Jul 22, 2019 8:29 am
J.C wrote:Camera imager dithering in viewport is not working. It works in PV and in default LV.

What do you mean exactly by relationships with viewport and camera Imager? Put some images to show what you mean.
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Re: Camera imager dithering in viewport

Postby J.C » Mon Jul 22, 2019 9:56 am

J.C Mon Jul 22, 2019 9:56 am
Here is the screenshot with the issue:
banding.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Camera imager dithering in viewport

Postby aoktar » Mon Jul 22, 2019 4:13 pm

aoktar Mon Jul 22, 2019 4:13 pm
LV is using 8bit tonemapped render results. So it's not a bug.
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Re: Camera imager dithering in viewport

Postby J.C » Tue Jul 23, 2019 8:53 am

J.C Tue Jul 23, 2019 8:53 am
Thank you for information!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
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