Light beams clipping through geometry

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Light beams clipping through geometry

Postby foliumcr » Thu May 02, 2024 2:05 am

foliumcr Thu May 02, 2024 2:05 am
A. Windows 11 Pro 22H2 22621.3527
B. RTX 3080 10GB
C. 64GB
D. 552.22 Studio
E. 2023.1
F. Octane 2023.1.2 [R6]
G. Cinema 4D 2024.2
H.

Octane light beams on analytic lights is meant to replicate a volumetric spotlight and works well for the most part. However, when using an universal camera with optical vignetting (more settings could cause this, but that's what caused it for me in this instance) beams that are meant to be hidden show up.

For example, the beams of lights that are behind a wall, not visible to the camera, show up when optical vignetting is enabled.
I have attached a before and after image of the light beams showing through.


I. Attached Text Files
Attachments
octanelog.txt
(18.67 KiB) Downloaded 9 times
Screenshot 2024-05-02 140104.png
After optical vignetting, beams show through geometry
Screenshot 2024-05-02 135847.png
Before
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Re: Light beams clipping through geometry

Postby bepeg4d » Thu May 02, 2024 7:51 am

bepeg4d Thu May 02, 2024 7:51 am
Thanks, it is a core issue, I have report4ed it to core devs for a fix.

ciao,
Beppe
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