Denoiser brighten the glass after rendering

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Denoiser brighten the glass after rendering

Postby rifat » Sun Sep 09, 2018 7:39 am

rifat Sun Sep 09, 2018 7:39 am
Hey
Noticed this problem that Ai denoiser will light up what is behind the glass.

original render
https://drive.google.com/open?id=1ySiE- ... IVEg3fNk8q

after ai denoise
https://drive.google.com/open?id=1LAuKK ... NxHbTl-g4n

using latest r19 c4d, 16gb ram with 2x1080.
octane v4 Rc2_R1

thanks
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Re: Denoiser brighten the glass after rendering

Postby aoktar » Sun Sep 09, 2018 9:30 am

aoktar Sun Sep 09, 2018 9:30 am
Hi Rifat,
Scene please! It's still a development release.
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Re: Denoiser brighten the glass after rendering

Postby rifat » Sun Sep 09, 2018 10:24 am

rifat Sun Sep 09, 2018 10:24 am
Hey aoktar.
I totally understand it's still a development release. thanks for all your hard work :)

Here is the base file
https://drive.google.com/open?id=19Qsro ... MP9-yjZKft
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Re: Denoiser brighten the glass after rendering

Postby vijay » Thu Sep 13, 2018 4:36 am

vijay Thu Sep 13, 2018 4:36 am
just checked your scene, Affect alpha is causing the issue. I fixed a couple of related bugs it in the RC4 build. we hope to release soon. I found that your scene actually doesn't need to have affect alpha option enabled, Using affect alpha only makes sense when alpha channel is enabled and also keep environment is disabled. So disabling affect alpha from specular materials will fix the problem you currently have in your scene in RC2 itself.
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Re: Denoiser brighten the glass after rendering

Postby rifat » Sun Sep 16, 2018 10:10 am

rifat Sun Sep 16, 2018 10:10 am
Thank you Vijay_thirukonda :)
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