So as the titles says I'm having sort of a weird problem (I found a fix but I was still curious about it so I post it here) if I use normal + displacement in the same material I ended up with a triangulation in the shading of the light I don't know why this happens the work around that I found is that if I reduce the polycount of the object to 1 the problem is fixed but this isn't always possible, any idea why this happens? I actually have encouter this issues several times already.