This is the plugin build based on OctaneRender® 2024.1 Alpha 3 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching OctaneRender® 2024.1 Alpha 3.
Some important notes about these builds:
The minimum NVIDIA driver version that is required by this version is 522. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.
The minimum supported macOS version is 14. If you depend on using an older version, please let us know.
Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models. On macOS, only the CPU version is supported.
As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. Changes are being made daily.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
2024.1_Alpha_3 plugin revisions
- Fix: Stacked materials will be updated when Octane material used
- Added new parameters to Octane Transform node to faking the linked objects acts like 2d transformers
- Fix: a bug to avoid ABC objects in Scatter object.
2024.1_Alpha_3 SDK revisions
- Fixed "mismatching barriers" error when using NVLink and denoiser when only one device is enabled for denoising.
- Fixed hang when using real time mode with NVLink GPU peering.
- Fixed possible crash when using a scene file if one of the referenced VDB files is missing.
- Fixed incorrect result when using RT hardware acceleration on macOS when the camera is inside multiple volumes.
- Fixed a potential incorrect result with CUDA after changing geometry when the camera is inside a volume.
- Fixed incorrect result on macOS in some cases when the camera is inside a volume.
- Fixed transforms between object space and world space in OSL shaders (eg.
transform("world", "object", P)
), when used in input channels of medium nodes connected to volumes. - Reduced system memory usage in cases where the same displacement map is used more than once.
- Resolved a crash occurring when enabling real-time mode on a render with an active OIDN denoiser.
- Scenes with a lot of triplanar maps with all inputs connected to the same texture node, will start rendering faster.
- We now prevent the composite texture "Chromaticity" and "Luminosity" blend modes from producing a bright green result if the chromaticity layer input to these blend modes is black.
- Fixed compute error happening when updating geometry.
- Fixed a crash occurring when a scene was updated while the OIDN CPU version was running.
- Fixed dirt and curvature global AOVs with Environment.
- Fixed large resolutions causing crashes on macOS.
- Reduced mesh data memory usage on macOS.
- Fixed various errors caused as a result of low VRAM availability during the scene compilation.
- Fixed crashes in the file pattern dialog for an image tile node without any files set up.
- Fixed an invalid pin access error when the subsurface color input is not connected on the Standard surface material.
- Fixed a hang during denoising process.
- Fixed crash or render failure in scenes with a mesh node which has invalid material/object indices.
WINDOWS STUDIO+ 2024.1_Alpha_3 (R15-R2024)
https://render.otoy.com/customerdownloa ... _3_win.rar
WINDOWS STUDIO+ DEMO 2024.1_Alpha_3 (R15-R2024)
https://render.otoy.com/plugindownloads ... _3_win.rar
Mac OSX Prime 2024.1_Alpha_3 (R25-R26/R2023/R2024)
https://render.otoy.com/customerdownloa ... _3_OSX.zip
Please note the macOS build below will only work correctly on macOS 13.3 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.1.0). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..