Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby aoktar » Sat Dec 09, 2023 3:19 pm

aoktar Sat Dec 09, 2023 3:19 pm
SilentPartnersStudio wrote:
Correct.
And when I do this, the direction is reversed.

both the same:
disc area light 03.JPG


disc rotated +180:
disc area light 02.JPG


I can't follow whole of the discussion, but primitives and analytics are oriented different on Core side. Plugin apply some correction to obtain same direction. For analytics, you need to set "Rotation order=YZX".
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby aoktar » Sat Dec 09, 2023 3:21 pm

aoktar Sat Dec 09, 2023 3:21 pm
SilentPartnersStudio wrote:In the texture emission, the lightpass attribute has not been adjusted to accept values higher than 8.

What's the version number that are you using?
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby Kalua » Sat Dec 09, 2023 6:16 pm

Kalua Sat Dec 09, 2023 6:16 pm
R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby aoktar » Sat Dec 09, 2023 6:29 pm

aoktar Sat Dec 09, 2023 6:29 pm
Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,

Nice to hear!
Your request is special one, better to use a script for that. Do you want something like that?
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby thanulee » Sat Dec 09, 2023 7:45 pm

thanulee Sat Dec 09, 2023 7:45 pm
Can we have the option to remove this automatic material connection when importing images?

Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.

Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?

Other than that r7 is great!
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby aoktar » Sat Dec 09, 2023 10:06 pm

aoktar Sat Dec 09, 2023 10:06 pm
thanulee wrote:Can we have the option to remove this automatic material connection when importing images?

Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.

Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?

Other than that r7 is great!

Not sure what do you mean exactly with that! It's here in picture how to activate/deactivate the PBR texture detection/connect option if you talk about it!
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby Kalua » Sun Dec 10, 2023 2:08 am

Kalua Sun Dec 10, 2023 2:08 am
aoktar wrote:
Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,

Nice to hear!
Your request is special one, better to use a script for that. Do you want something like that?


Yes... definetly... I have many many assets in library stores. Ican see myself updating all those shaders to reuse in future projects.
Every bit of help will save me lots of time.
Regads,
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby thanulee » Sun Dec 10, 2023 5:55 am

thanulee Sun Dec 10, 2023 5:55 am
aoktar wrote:
thanulee wrote:Can we have the option to remove this automatic material connection when importing images?

Right now if I drag eg. a normal map, it also drags in node editor, roughness and bump.
No matter how many times i ll try drag just 1 image it draags multiple that i dont need. Then if there are multiple LODs in same folder (which is very typical from quixel), when I try to drag LOD0 from normals, just adds 3 other normal maps but not LOD0.

Just a few cases that happened today thats why i remember specifically. But yes, to my request: can we have an option to disable this behavior?

Other than that r7 is great!

Not sure what do you mean exactly with that! It's here in picture how to activate/deactivate the PBR texture detection/connect option if you talk about it!


That was exactly what i was looking for! thanks

Keep in mind that with this option emabled, when I drag textures from a folder to node editor, brings random textures in and not the ones that I select. But good to know that I can disable this behavior.
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Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023

Postby aoktar » Sun Dec 10, 2023 4:20 pm

aoktar Sun Dec 10, 2023 4:20 pm
Kalua wrote:
aoktar wrote:
Kalua wrote:R7 is working great here.
Thanks, Aoktar.
I wish there was a way to select all "Glossy" materials, all "Diffuse" ones.... you know, on Material manager.
Cause now I have many projects with 2022 materials and wish to upgrade all at once double BRDF models: typically Octane >>> Lambertian and Octane >>> GGX switch.
Any way to do that fast or maybe some feature to implement it?
Regards,

Nice to hear!
Your request is special one, better to use a script for that. Do you want something like that?


Yes... definetly... I have many many assets in library stores. Ican see myself updating all those shaders to reuse in future projects.
Every bit of help will save me lots of time.
Regads,

Contact me by PM for details
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Standard Surface as a Sub Material Bump Error

Postby snahbah » Tue Dec 12, 2023 1:35 pm

snahbah Tue Dec 12, 2023 1:35 pm
Using Cinema4D version 2023.1-[R7]
C4D Latest Version.

As the title says. Bump maps don't work for me when a Standard Surface is used as a sub material.

Change it to Universal and boom, it works.

To get it to work I have to change it to 2022.1 Compatibility mode.

Any reason for this?
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