Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby aoktar » Thu Oct 12, 2023 7:19 pm

aoktar Thu Oct 12, 2023 7:19 pm
Hi all,
This is the plugin build based on 2023.1 stable SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2023.1.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that for macOS, you use at least 13.3 or preferably newer.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


2023.1-R7 plugin revisions
  • Slider adjustments for Output AOV nodes, some fixes on several UI
  • Motion blur support for Cloner/Multi-instance mode and sub-steps support
  • Added switch texture
  • Fix: display to PV's render buffers(olders than R20)
  • Fix: material connection to SDF meshes

2023.1-R6 plugin revisions
  • Enable options for composite material
  • Motion blur support for Cloner/Multi-instance mode
  • Octane materials menu in Material Manager

2023.1-R5 plugin revisions
  • Improvements/fixed on Output AOVS
  • Fix: a crash case with Hair object in C4D 2024

2023.1-R4 plugin revisions
  • C4D light linking is now working with Analytic lights
  • Compare mode is now can better display the all passes
  • Fix: a crash case on Scatter object on C4D 2024 builds
  • Re-work on output AOVs to use some new nodes. Dropped some old nodes by marking as deprecated.
  • Fix: wrong group info when nodes are duplicated
  • Fix: a crash on deleting some ORBX loaders in C4D 2024

2023.1-R3 plugin revisions
  • Crash on Scatter+effectors on C4D 2024.1.0
  • Minor fixes in some parameters

2023.1-R2 plugin revisions
  • Added DWA compression parameter for saving Octane-EXR files
  • Fix: PostFX Media AOV
  • Fix: LV update issue for some content on C4D 2024
  • Fix: Ignoring PBR import when an image file frop over any Image Texture
  • Fix: Wrong orientation on Area lights when unsupported shape used with primitives option
  • Fix: Cylinder Analytic light orientation

2023.1 plugin revisions
  • Fix: Endless refresh issues when stacked material used together with Vertex Map Tags
  • Now camera-mapping in texture that is supporting "Film Offset" values from Camera.
  • Fix: Custom LUT list
  • Offset parameter in shape field
  • Added Null material


WINDOWS STUDIO+ 2023.1-[R6] (R15-R2024)
https://render.otoy.com/customerdownloa ... R7_win.rar

WINDOWS STUDIO+ DEMO 2023.1-[R6] (R15-R2024)
https://render.otoy.com/plugindownloads ... R7_win.rar

Mac OSX Prime 2023.1-[R6] (R25-R26/R2023/R2024)
https://render.otoy.com/plugindownloads ... R7_OSX.zip

Please note the macOS build below will only work correctly on macOS 13.3 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Wed Dec 13, 2023 8:25 am, edited 10 times in total.
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby Kalua » Thu Oct 12, 2023 7:34 pm

Kalua Thu Oct 12, 2023 7:34 pm
Really quick!
Thanks, Aoktar!
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby JEEK » Thu Oct 12, 2023 8:20 pm

JEEK Thu Oct 12, 2023 8:20 pm
Thank you for the fast turnaround aoktar!

I'm getting an error when extracting "OctaneStudio-for-C4D-2023.1_win.rar" on Windows 11 Pro 22H2 (OS build 22621.2428). See the attached image.

That said, I get no error when unzipping the .RAR file with 7zip.
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c4doctane_unzip_error_01.png
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby zomtech » Thu Oct 12, 2023 8:21 pm

zomtech Thu Oct 12, 2023 8:21 pm
Very nice! Thanks for continuous stellar work Aoktar!

Right now it seems like older scenes using octane scatter crash when opened in C4D 2024.1 with Octane 2023.1
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby twik25 » Thu Oct 12, 2023 8:40 pm

twik25 Thu Oct 12, 2023 8:40 pm
Thanks for making this so quickly! It looks like the PostFX Media AOV is missing from Render AOVs.
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby aoktar » Thu Oct 12, 2023 9:04 pm

aoktar Thu Oct 12, 2023 9:04 pm
twik25 wrote:Thanks for making this so quickly! It looks like the PostFX Media AOV is missing from Render AOVs.

Sorry it's missed so, I'll add for next one.

zomtech wrote:Very nice! Thanks for continuous stellar work Aoktar!

Right now it seems like older scenes using octane scatter crash when opened in C4D 2024.1 with Octane 2023.1

My test scenes are working well. Please share the crashing scene by PM

JEEK wrote:Thank you for the fast turnaround aoktar!
I'm getting an error when extracting "OctaneStudio-for-C4D-2023.1_win.rar" on Windows 11 Pro 22H2 (OS build 22621.2428). See the attached image.
That said, I get no eror when unzipping the .RAR file with 7zip.

No problem here!
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby scaprendering » Thu Oct 12, 2023 10:32 pm

scaprendering Thu Oct 12, 2023 10:32 pm
Great update, most new features from Stadalone are working great.
I'm still having this Mesh to SDF and volume SDF issue with vectron operators that does not work at all, only union kind of works (Try to subtract vectron and volume SDF with VectronOP).
It would be delicious to have a custom OSL VectronOP node instead of "Baked" union, subtraction and intersect, for instance here's intersection :
Code: Select all
#include "octane-oslintrin.h"
shader CustomOperators(
    _sdf FirstVectron = _SDFDEF,
    _sdf SecondVectron = _SDFDEF,
    output _sdf c = _SDFDEF)
{
   c.dist = max(FirstVectron.dist, SecondVectron.dist); //Do whatever you want with two vectron/SDF inputs
}


And here's intersection from Cinema 4D (almost invisible effect)
a.JPG

More advanced setup in standalone :

Correct Octane custom OSL equivalent of C4D intersect vectron OP :
b.JPG

Multiple boole combination (like volume denting) in standalone:
c.JPG


Hope this can be implemented correctly and match the standalone 2021 as it's really powerful and unique! Thanks
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby aoktar » Thu Oct 12, 2023 11:12 pm

aoktar Thu Oct 12, 2023 11:12 pm
zomtech wrote:Very nice! Thanks for continuous stellar work Aoktar!

Right now it seems like older scenes using octane scatter crash when opened in C4D 2024.1 with Octane 2023.1

Well, it's working well on 2024.0.1. But crashing on 2024.1.0, cool!
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby SSmolak » Thu Oct 12, 2023 11:27 pm

SSmolak Thu Oct 12, 2023 11:27 pm
XPresso still doesn't update in realtime objects, material nodes like Transform and others. You should do the same for materials and objects as you did for Camera and Sky object before for C4D 2024 version.

Please see - horizontal doesn't work realtime because it is connected to transform material node, vertical works because it is connected to object.
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xpresso_object_material_issue.rar
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Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023

Postby Kalua » Fri Oct 13, 2023 4:07 am

Kalua Fri Oct 13, 2023 4:07 am
I see the new "Null Material".
However I don't see the transmission and Geometry Properties in the Material editor window.
They appear in the attribute manager window though.
Some settings are making it behave funny... looking like a toon shader??
Regards!
Attachments
Screenshot 2023-10-12 220956.jpg
Screenshot 2023-10-12 220542.jpg
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