Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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Re: Standard Surface as a Sub Material Bump Error

Postby aoktar » Wed Dec 13, 2023 8:56 pm

aoktar Wed Dec 13, 2023 8:56 pm
snahbah wrote:Using Cinema4D version 2023.1-[R7]
C4D Latest Version.

As the title says. Bump maps don't work for me when a Standard Surface is used as a sub material.

Change it to Universal and boom, it works.

To get it to work I have to change it to 2022.1 Compatibility mode.

Any reason for this?

Bump height parameters is missing and it goes zero. We need to add it and translate to core.
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby SSmolak » Wed Dec 13, 2023 11:22 pm

SSmolak Wed Dec 13, 2023 11:22 pm
Why do you still have problem with repair PBR transmission textures gamma ?
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby aoktar » Thu Dec 14, 2023 8:21 am

aoktar Thu Dec 14, 2023 8:21 am
SSmolak wrote:Why do you still have problem with repair PBR transmission textures gamma ?

Question goes to me?
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby SSmolak » Thu Dec 14, 2023 10:18 am

SSmolak Thu Dec 14, 2023 10:18 am
aoktar wrote:
SSmolak wrote:Why do you still have problem with repair PBR transmission textures gamma ?

Question goes to me?


I don't know who/which person is responsible for that. But this is still wrong.
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby aoktar » Thu Dec 14, 2023 10:40 am

aoktar Thu Dec 14, 2023 10:40 am
SSmolak wrote:I don't know who/which person is responsible for that. But this is still wrong.

Who decided that's wrong? It's relatively true, I'll not change it and will add option to settings to end your personal requests.
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby SSmolak » Fri Dec 15, 2023 2:39 am

SSmolak Fri Dec 15, 2023 2:39 am
aoktar wrote: I'll not change it and will add option to settings to end your personal requests.


I can tell you that my personal request use every software in the world which use transmission channel for textures except Cinema 4D version of Octane renderer.
Including 3D max, Blender, Quixel Bridge and all texture, material related vendor in the whole world. Sooner you will change this because more users will report this in the future.

If you want to have Octane not compatible with textures and materials from vendors like Quixel, Evermotion, Maxtree, Graswald, GlobePlants which they use translucency for plants you have it.

All plant and trees objects will looks very orginaly in Octane using PBR auto connect feature but this depends on personal taste of course :)
Last edited by SSmolak on Fri Dec 15, 2023 1:23 pm, edited 1 time in total.
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby SSmolak » Fri Dec 15, 2023 12:01 pm

SSmolak Fri Dec 15, 2023 12:01 pm
Please see what I mean :

Octane default 1.0 gamma for transmission :

T2.jpg


Rest of the world - 2.2 default gamma for transmission :

T1.jpg
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Re: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Postby aoktar » Fri Dec 15, 2023 5:12 pm

aoktar Fri Dec 15, 2023 5:12 pm
SSmolak wrote:Please see what I mean :

Octane default 1.0 gamma for transmission :

T2.jpg


Rest of the world - 2.2 default gamma for transmission :

T1.jpg

Ok I will change it
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