This is the stable plugin build based on stable 2022.1.2 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1.2.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS related issue that causes a render failure consistently if you render for long periods of time.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
2022.1.2-R4 plugin revisions
- Fix: Live Viewer refresh issues with sliders(R2024)
- Fix: Additional update issue after changing materials when used in objects
- Fix: Hair render problem in to Live Viewer with C4D R2024
- Several fixes for C4D R2024
2022.1.2-R3 plugin revisions
- Cinema 4D 2024 build added.
- Rendering the foreground object in the Picture Viewer
- Fix: closed spline to hair rendering
2022.1.2-R2 plugin revisions
- Fix: Crash case with latest PBR texture recognization feature and some improvements
2022.1.2 plugin revisions
- Fix: Enable option for portal material
- Fix: Some problems with new diffuse BRDF options
- Fix/improvements for grouping the nodes
- Fix: standard surface with material stacking
- Automatic PBR texture detection and import/connect to materials in Node editor. Plugin will create a set of images if you drop one PBR texture with defined syntax. Even will connect to material if you drop it over to the material. See settings/nodes/PBR_textures option.
- Added option to disable photon casting from the environment. The environment node types got a new input pin P_CAST_PHOTONS which allows you to enable or disable photons from environment maps. This is true by default, analogous to the importance sampling input for direct light calculations.
WINDOWS STUDIO+ BUILD-[R4] (R15-R2024)
https://render.otoy.com/customerdownloa ... R4_win.rar
Mac OSX Prime BUILD-[R4] (R25-R2024)
https://render.otoy.com/customerdownloa ... OSX_m1.zip
Please note the macOS build below will only work correctly on macOS 13.3 and newer, and only on Apple Silicon.
WINDOWS DEMO BUILD-[R4] (R15-R2024)
https://render.otoy.com/plugindownloads ... R4_win.rar
WINDOWS STUDIO+ BUILD-[R2] (R15-26/R2023)
https://render.otoy.com/customerdownloa ... R2_win.rar
Mac OSX Prime BUILD-[R2] (R25-R26/R2023)
https://render.otoy.com/customerdownloa ... OSX_m1.zip
WINDOWS DEMO BUILD-[R2] (R15-26/R2023)
https://render.otoy.com/plugindownloads ... R2_win.rar
Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..