Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023

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Re: Cinema4D version 2022.1.2 (Latest stable) 11.08.2023

Postby aoktar » Wed Aug 16, 2023 12:59 pm

aoktar Wed Aug 16, 2023 12:59 pm
haineicunzhiji wrote:When a luminous object is placed inside the glass, abnormal luminescence will occur. As shown below. This situation can occur in:
1. When you save
2. When you adjust the glass color,3S property
3. When you adjust the brightness of the luminous object
4. Refresh the preview window
5. When moving the lens, the object

Anyway, this kind of loss of glow happens all the time!
[img]
Snipaste_2023-08-13_12-44-36.png
[/img]

Under normal circumstances, this should be the picture below.
[img]
Snipaste_2023-08-13_12-15-48.png
[/img]
So, I had to go back to 2022.1.1-R6


There is a problem with "C4D light linking" option and the scene. If you resend the render or disable the option it works fine. I'll take look for the problem. See picture
Attachments
a1.jpg
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Re: Cinema4D version 2022.1.2 (Latest stable) 11.08.2023

Postby shine71 » Thu Aug 17, 2023 10:05 am

shine71 Thu Aug 17, 2023 10:05 am
Anlv wrote:
aoktar wrote:
Anlv wrote:
But it is currently not connected to the material?

Regards,

Screenshot.png

It will connect if you drop over the material node


Great, Now working as expected. Thanks again for your help!


Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!

Cheers
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Re: Cinema4D version 2022.1.2 (Latest stable) 11.08.2023

Postby aoktar » Thu Aug 17, 2023 10:11 am

aoktar Thu Aug 17, 2023 10:11 am
shine71 wrote:Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!

Cheers

Could you try with R2 build?
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby shine71 » Thu Aug 17, 2023 11:02 am

shine71 Thu Aug 17, 2023 11:02 am
hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what :)
Thanks and have a great day!
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby aoktar » Thu Aug 17, 2023 11:45 am

aoktar Thu Aug 17, 2023 11:45 am
shine71 wrote:hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what :)
Thanks and have a great day!

What's the texture filename? It knows that by checking the filenames and file sets to know that's a PBR texture group. See the picture for naming syntax
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby shine71 » Thu Aug 17, 2023 11:59 am

shine71 Thu Aug 17, 2023 11:59 am
Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby aoktar » Thu Aug 17, 2023 12:16 pm

aoktar Thu Aug 17, 2023 12:16 pm
shine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!

How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindness
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby shine71 » Thu Aug 17, 2023 12:37 pm

shine71 Thu Aug 17, 2023 12:37 pm
aoktar wrote:
shine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!

How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindness


Yes, you're right, I should understand what's the best workflow to use this feature and optimize time.
anyway, it's great! :)
Tahnks and see you soon!
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby rleuchovius » Wed Aug 23, 2023 4:03 pm

rleuchovius Wed Aug 23, 2023 4:03 pm
Hello, motionblur for octane hair on octaneTag behaves somewhat opposite as what you would expect when the camera and spline is parented by the same animated object.

Here is the scene file.
Motionblur_bug_octane_2022_1_2_c4d.zip
(329.16 KiB) Downloaded 41 times


Try render to picture viewer with the 2 different cameras.
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Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023

Postby KeeWe » Thu Aug 24, 2023 12:18 pm

KeeWe Thu Aug 24, 2023 12:18 pm
I don't know if it's a speciic problem with this relase but every interaction with c4d leads to a refreh of the render. Even just selecting another object in the object manager. Can anybody confirm this issue?
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