SSmolak wrote:Hue parameter from Color Correction node doesn't work at all.
It works, range changed in 2023. -1,+1 transformed to -180,+180
UI is not yet perfectly adopted for slider range.
Moderator: aoktar
SSmolak wrote:Hue parameter from Color Correction node doesn't work at all.
aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
special.agent1990 wrote:aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
Thanks for the update, here are a few issues I noticed:
1- In the Standard Surface material, increasing the "Bump Height" value from a certain point would cause a weird effect where it looks like two textures with a slight offset in position are used for the bump map input.
2- In the Standard Surface material, in the base layer, the default "diffuse BRDF model" is set to Octane, please change the default "diffuse BRDF model" in the Standard Surface to "Lambertian" or "Oren-Nayar".
3- In the Standard Surface material, the default "weight" in the "Base Layer" is set to 0.8, in most cases, this value needs to be 1, so it would be useful if it is set to 1 by default without having to change it to 1 every time you add a Standard Material to the scene.
4- there is an issue with the "sub_material" as well, when you change the material type to standard surface in the sub_material, it uses "Octane" diffuse BRDF model and there is no way to change it to "Lambertian" or "Oren-Nayar".
Thanks
aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!
sethRichardson wrote:Texture scaling on greyscale image textures is broken.
Grayscale image texture set to a scale of 0.010 is on the left. A normal of the same exact texture at a scale of 0.010 on the right.
The right side is correct, the left side is incorrect.
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