Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Forums: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby aoktar » Fri Jul 21, 2023 12:26 pm

aoktar Fri Jul 21, 2023 12:26 pm
SSmolak wrote:Hue parameter from Color Correction node doesn't work at all.

It works, range changed in 2023. -1,+1 transformed to -180,+180
UI is not yet perfectly adopted for slider range.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15980
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby Amaterasu » Sun Jul 23, 2023 8:09 pm

Amaterasu Sun Jul 23, 2023 8:09 pm
Can you help with this, everything was working, but at a point it stopped
Attachments
Screenshot_3.png
Amaterasu
Licensed Customer
Licensed Customer
 
Posts: 33
Joined: Mon Feb 10, 2020 6:42 pm

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby special.agent1990 » Wed Jul 26, 2023 7:56 am

special.agent1990 Wed Jul 26, 2023 7:56 am
aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!

Thanks for the update, here are a few issues I noticed:

1- In the Standard Surface material, increasing the "Bump Height" value from a certain point would cause a weird effect where it looks like two textures with a slight offset in position are used for the bump map input.

2- In the Standard Surface material, in the base layer, the default "diffuse BRDF model" is set to Octane, please change the default "diffuse BRDF model" in the Standard Surface to "Lambertian" or "Oren-Nayar".

3- In the Standard Surface material, the default "weight" in the "Base Layer" is set to 0.8, in most cases, this value needs to be 1, so it would be useful if it is set to 1 by default without having to change it to 1 every time you add a Standard Material to the scene.

4- there is an issue with the "sub_material" as well, when you change the material type to standard surface in the sub_material, it uses "Octane" diffuse BRDF model and there is no way to change it to "Lambertian" or "Oren-Nayar".

Thanks
special.agent1990
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Sat Apr 02, 2022 7:26 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby aoktar » Wed Jul 26, 2023 1:00 pm

aoktar Wed Jul 26, 2023 1:00 pm
special.agent1990 wrote:
aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!

Thanks for the update, here are a few issues I noticed:

1- In the Standard Surface material, increasing the "Bump Height" value from a certain point would cause a weird effect where it looks like two textures with a slight offset in position are used for the bump map input.

2- In the Standard Surface material, in the base layer, the default "diffuse BRDF model" is set to Octane, please change the default "diffuse BRDF model" in the Standard Surface to "Lambertian" or "Oren-Nayar".

3- In the Standard Surface material, the default "weight" in the "Base Layer" is set to 0.8, in most cases, this value needs to be 1, so it would be useful if it is set to 1 by default without having to change it to 1 every time you add a Standard Material to the scene.

4- there is an issue with the "sub_material" as well, when you change the material type to standard surface in the sub_material, it uses "Octane" diffuse BRDF model and there is no way to change it to "Lambertian" or "Oren-Nayar".

Thanks

nr.2 and nr.4 will be fixed. But nr.1 is Core related for my opinion. And weight is 0.8 in standalone too. There should be a reason to have it, don't know it!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15980
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby anklove » Thu Jul 27, 2023 12:31 pm

anklove Thu Jul 27, 2023 12:31 pm
Hello, can anyone please show how does volumetric analytic lights work? Maybe sample scene or screenshots or short tutorial?
i7 10700k | Win 10 64 bit | RTX 3090
anklove
Licensed Customer
Licensed Customer
 
Posts: 42
Joined: Wed Feb 17, 2016 8:31 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby special.agent1990 » Fri Jul 28, 2023 3:25 pm

special.agent1990 Fri Jul 28, 2023 3:25 pm
aoktar wrote:I've updated the build to Beta 1 version. Enjoy it!


There is an issue with the Direct light.
Direct Light has a fixed orientation, rotating it does not change its direction.
special.agent1990
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Sat Apr 02, 2022 7:26 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby sethRichardson » Mon Jul 31, 2023 8:44 pm

sethRichardson Mon Jul 31, 2023 8:44 pm
Texture scaling on greyscale image textures is broken.

Grayscale image texture set to a scale of 0.010 is on the left. A normal of the same exact texture at a scale of 0.010 on the right.

The right side is correct, the left side is incorrect.

Image
sethRichardson
Licensed Customer
Licensed Customer
 
Posts: 91
Joined: Thu Feb 27, 2014 2:16 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby special.agent1990 » Thu Aug 03, 2023 9:11 am

special.agent1990 Thu Aug 03, 2023 9:11 am
There is an issue in the Jittered Color node.
The Hue Range values do not work, it must be because the range has changed in 2023 from -1+1 to -180+180, but the slider only allows values between -1 to +1.
special.agent1990
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Sat Apr 02, 2022 7:26 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby MyDearestHao » Thu Aug 03, 2023 9:42 am

MyDearestHao Thu Aug 03, 2023 9:42 am
Hello, can the subsequent new version of the global fog layer output multi-channel? The result of the current test is that it cannot be recognized by the post layer.
MyDearestHao
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Fri Oct 13, 2017 2:07 am

Re: Cinema4D version 2023.1-Beta1-[R1] 20.07.2023

Postby aoktar » Thu Aug 03, 2023 12:05 pm

aoktar Thu Aug 03, 2023 12:05 pm
sethRichardson wrote:Texture scaling on greyscale image textures is broken.

Grayscale image texture set to a scale of 0.010 is on the left. A normal of the same exact texture at a scale of 0.010 on the right.

The right side is correct, the left side is incorrect.

Image

I don't think that's broken for any type of images as you told. Please give a scene to let us to check what you have.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15980
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 6 guests

Thu May 09, 2024 3:05 am [ UTC ]