aoktar wrote:It's not solvable. Blender is not Cinema 4D. I don't know how Blender designed and works internally, but C4D has own handicaps to fight!
In C4D, many generator Objects are having virtual Cache and Deform Cache which are generated unvisibly when a deformer assigned. Some are getting re-generated on every small interaction. C4D's dirty flags are not reliable in the cases and object pointers are getting changed. There are not a really working way to know objects are not updated or updated. I spent years to find ways to make it better, it's my best. Tell me if you know better ways to do it superior.
On my scenes I've narrowed the issue to some objects that were causing the issue:
1. Skin modifier
2. IK tag
3. Two Sky objects were present. When OctaneSky was visible and OctaneDayLight was not visible for rendering it caused the restarts.
If I find more I'll let you know.