UON.Visuals wrote:I spoke too soon!
I updated the Octane plugin to 2022.1.1 R2 and the bug came back, with C4D freezing with a "mat checkAndUpdate STARTED" message on the bottom of the window.
I went back to Octane 2022.1 [R10] and no crash
Then installed 2022.1.1, same freezing "mat checkAndUpdate STARTED" every time
So I reinstalled 2022.1 [R10], hit the render button, rendered a ton of frames no problem.
So something that changed between 2022.1 [R10] and 2022.1.1 has brought this bug back, might help in pinpointing what's causing it!
Update:
I have more information that'll help!
https://drive.google.com/file/d/1365pa6 ... sp=sharing
This scene right here freezes octane/c4d (even 2022.1 [R10]) as soon as I hit render to picture and it renders 1 frame. If I open the file but change the child cloners to "render instance" instead of just instances, then hit render, I can render multiple frames. If I then switch the child cloners back to plain instances, then I can render multiple frames with those.
So this bug happens when the file is rendered right away upon opening, but if I switch the cloners to render instances, render, then switch them back the bug disappears. I've done this sequence 3 times now with the same results, I think that should help!
Any idea what else could be causing the "mat checkAndUpdate STARTED" freezing? Because I get it with other scenes at random times that I can't reproduce
Are you keeping another scenes and playing with these also? Crash happened a few time if I render/tweak another scenes before render this.