Moderator: aoktar
[ Play Quicktime file ] Carnac_zZhWCkIyVN.mp4 [ 2.44 MiB | Viewed 1374 times ]
[ Play Quicktime file ] Carnac_B33Sft4onI.mp4 [ 3.87 MiB | Viewed 1374 times ]
ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
aoktar wrote:ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
It's not expected and I don't have it! What happens if you try on different layouts?
[ Play Quicktime file ] Carnac_vO6VgVzzms.mp4 [ 6.75 MiB | Viewed 1366 times ]
[ Play Quicktime file ] Carnac_wULHJvVDHh.mp4 [ 6.82 MiB | Viewed 1366 times ]
ShivaMist wrote:aoktar wrote:ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
It's not expected and I don't have it! What happens if you try on different layouts?
I tried with standard and other layout, it's the same for me :/. I have removed my new.c4d and my template.prf aswell as all other plugins.
I've noted a few things :
- If the panel is closed and a material is created then the panel is opened, it is working as expected
- When the panel with an empty material list is already open, the refresh does not occur
- if the panel has been interacted with it will refresh for each new material until it's closed. after closing it will require an interaction to do the refresh again (not doing that if there are materials inside the list)
aoktar wrote:MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
MicLarc87 wrote:aoktar wrote:MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?
MicLarc87 wrote:aoktar wrote:MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?
aoktar wrote:Toche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Ok, please send me your scene
Toche wrote:aoktar wrote:Toche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Ok, please send me your scene
Hello aoktar,
Did you have time to try my scene sent by PM?
Was the MID pass correctly saved on your side with my render settings?
Users browsing this forum: No registered users and 14 guests