Cinema4D version 2022.1-RC3 24.11.2022

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Cinema4D version 2022.1-RC3 24.11.2022

Postby aoktar » Wed Nov 23, 2022 10:57 pm

aoktar Wed Nov 23, 2022 10:57 pm
Hi all,
This is the latest experimental plugin build based on relese candicate 2022.1-RC_3 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1 RC 3.

While we're getting closer to a stable release, we advise to not use this release for production purposes yet.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.

2022.1-RC3 plugin revisions
  • Better auto setup for Pyro objects
  • Fix: some internal errors with Octane ColorGUI and node storage
  • Fix: missing parameter in Comparison node
  • Fix: missing node inputs for Instance highlight texture
  • Fix: broken tiling of UVtag in stacked materials
  • Added the missing parameter in mediums: "single scatter amount".
  • New link parameter in Octane transform node. You can read transform matrix of any object with this option.



IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... _3_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... _3_win.rar

WINDOWS DEMO BUILD (R15-26/R2023)

Mac OSX Prime BUILD (R25-R26/R2023)
https://render.otoy.com/plugindownloads ... C3_OSX.zip

Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
Also node previews are working with new style. Switch to old style and use from Node editor menu until we fix it.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Fri Nov 25, 2022 11:18 am, edited 1 time in total.
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby moebius » Thu Nov 24, 2022 11:26 am

moebius Thu Nov 24, 2022 11:26 am
are there, or will be AOV passes for fire and smoke?

right now, cryptomatte does not work fine, but I dont know if it's possible...
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby SSmolak » Fri Nov 25, 2022 1:10 am

SSmolak Fri Nov 25, 2022 1:10 am
If we have custom viewport panel organization ( for example perspective view on the top right side and top view on top left side ) adding camera cause that we have two top views - perspective is going to be top view.
Attachments
camera_persp_to_top.zip
(87.48 KiB) Downloaded 97 times
Architectural Visualizations http://www.archviz-4d.studio
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby Raoul » Fri Nov 25, 2022 2:24 am

Raoul Fri Nov 25, 2022 2:24 am
Quick question.. just reading the features announcement for octane 2023..
says this:

"Headless Metal and CUDA network render interoperability"

I've been waiting a while to figure out a hardware pathway forward.

Want to work on mac but render with cuda on PC slave using network render (ie not package up ORBX etc)

Is that now achievable? if so, hooray!

but would ask any caveats, limitations i should be aware of?

ta
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby bepeg4d » Fri Nov 25, 2022 8:41 am

bepeg4d Fri Nov 25, 2022 8:41 am
Hi Raoul,
yes, Headless rendering is one of the new features of upcoming 2023 test version, but 2023 closed beta testing is going to start next month... stay tuned!

ciao,
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby g5cedric » Sat Nov 26, 2022 3:23 pm

g5cedric Sat Nov 26, 2022 3:23 pm
Hello,
will there be a version for no Silicon macs?
What is the future of Mac Pro 2019 intel xeon with octane?
thx
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby bepeg4d » Sun Nov 27, 2022 8:53 am

bepeg4d Sun Nov 27, 2022 8:53 am
Hi cedric,
unfortunately AMD is not stable with new SDK, while Apple Silicon M1/M2 is rock solid now.

The devs are investigating the possibility to use AMD GPUs via Headless Rendering in 2023.1 SDK, to use them like eGPUs... fingers crosses!

ciao,
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby rgbjoy » Tue Nov 29, 2022 3:24 pm

rgbjoy Tue Nov 29, 2022 3:24 pm
c4dOctane-R2023.xlib” can’t be opened because Apple cannot check it for malicious software.


How do I get this working?
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby bepeg4d » Wed Nov 30, 2022 10:28 am

bepeg4d Wed Nov 30, 2022 10:28 am
rgbjoy wrote:
c4dOctane-R2023.xlib” can’t be opened because Apple cannot check it for malicious software.


How do I get this working?


You need to allow the c4doctane plugin and library in System Preferences/Security and Privacy panel, and restart C4D a couple of times:
Image

After installation, you need to go to c4doctane Setting/Nodes, and disable the New style option, or material preview doesn't work in node editor:
Image

ciao,
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Re: Cinema4D version 2022.1-RC3 24.11.2022

Postby rgbjoy » Wed Nov 30, 2022 5:54 pm

rgbjoy Wed Nov 30, 2022 5:54 pm
Thanks Beppe!

Two bugs I found:

If you add a spline with an ObjectTag to a cloner the hair tab disappears

also the hair with 1/1 thickness on any spline doesn't seem to be calculating correctly:
Screenshot 2022-11-30 at 12.58.31 PM.png


2022.1-RC3
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