Cinema4D version 2022.1-RC2 19.11.2022

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Cinema4D version 2022.1-RC2 19.11.2022

Postby aoktar » Fri Nov 18, 2022 11:45 pm

aoktar Fri Nov 18, 2022 11:45 pm
Hi all,
This is the latest experimental plugin build based on relese candicate 2022.1-RC_2 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1 RC 2.

While we're getting closer to a stable release, we advise to not use this release for production purposes yet.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.

2022.1-RC2 plugin revisions
  • Cinema4D 2023.1 new Pyro feature support. You can activate rendering by just adding Octane Object tag to Pyro object. Add it after the visual effect calculated for a few frames. This will let the Octane detect the generated volumes and make the proper setup for you.
  • Fix: black textures when 'Faster previews' are enabled
  • Fix: a freeze case in node previews while animation rendering is in progress


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... _2_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... _2_win.rar

WINDOWS DEMO BUILD (R15-26/R2023)

Mac OSX Prime BUILD (R25-R26/R2023)
https://render.otoy.com/plugindownloads ... C2_OSX.zip


Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
Also node previews are working with new style. Switch to old style and use from Node editor menu until we fix it.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Last edited by aoktar on Wed Nov 23, 2022 10:25 pm, edited 1 time in total.
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby m2001 » Sat Nov 19, 2022 1:21 am

m2001 Sat Nov 19, 2022 1:21 am
Great update. thx aoktar for the seamless pyro integration incl. auto-setup!

Tipp:
To edit the volume parameter, click the node button on the Octane Object Tag.
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby SSmolak » Sat Nov 19, 2022 9:01 pm

SSmolak Sat Nov 19, 2022 9:01 pm
Octane constantly update in attached scene - this is caused by displacer and spline field.

Pyro stopped to work if we using C4D perspective view.
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby aoktar » Sat Nov 19, 2022 9:11 pm

aoktar Sat Nov 19, 2022 9:11 pm
SSmolak wrote:Octane constantly update in attached scene - this is caused by displacer and spline field.

Pyro stopped to work if we using C4D perspective view.

Have you tried that with other renderers? It's normal if any content is triggering update messages.
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby SSmolak » Sat Nov 19, 2022 9:14 pm

SSmolak Sat Nov 19, 2022 9:14 pm
aoktar wrote:Have you tried that with other renderers? It's normal if any content is triggering update messages.


ok I found that this is Remesher issue. It constantly update mesh, even constrain to object tag doesn't work as should be - it updates C4D views and object is not sticking to surface but jumping.
EDIT : but it was my fault. I had spline inside remesher that works as field for displacer - removing this spline from Remesher hierarchy resolved this constantly viewport update :)
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby m2001 » Tue Nov 22, 2022 2:36 am

m2001 Tue Nov 22, 2022 2:36 am
Bug?

Changes in Octane Environment Tag (with a HDRI Image) e.g. Parameter RotX & RotY doesn't update the octane live viewer.
I have to reload the full scene in live viewer, to see changes.

But, e.g. the Parameter "Power" updates the live viewer immediately.


Cinema 4D 2023.1
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby SSmolak » Tue Nov 22, 2022 12:41 pm

SSmolak Tue Nov 22, 2022 12:41 pm
m2001 wrote:Bug?

Changes in Octane Environment Tag (with a HDRI Image) e.g. Parameter RotX & RotY doesn't update the octane live viewer.
I have to reload the full scene in live viewer, to see changes.

But, e.g. the Parameter "Power" updates the live viewer immediately.


Cinema 4D 2023.1


Works fine. Probably you have additional node between image texture and environment tag.
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby ceen » Tue Nov 22, 2022 1:14 pm

ceen Tue Nov 22, 2022 1:14 pm
Quick info: You need to add "temperature" tag to temperature channel for fire rendering in Octane
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby aoktar » Tue Nov 22, 2022 2:42 pm

aoktar Tue Nov 22, 2022 2:42 pm
SSmolak wrote:
m2001 wrote:Bug?

Changes in Octane Environment Tag (with a HDRI Image) e.g. Parameter RotX & RotY doesn't update the octane live viewer.
I have to reload the full scene in live viewer, to see changes.

But, e.g. the Parameter "Power" updates the live viewer immediately.


Cinema 4D 2023.1


Works fine. Probably you have additional node between image texture and environment tag.

Yes, plugin cannot modify the complex internal structures for you. You have to translate the images by hand in these cases
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Re: Cinema4D version 2022.1-RC2 19.11.2022

Postby boxfx » Tue Nov 22, 2022 4:19 pm

boxfx Tue Nov 22, 2022 4:19 pm
SSmolak wrote:Octane constantly update in attached scene - this is caused by displacer and spline field.

Pyro stopped to work if we using C4D perspective view.


The c4d displacer is terrible for refreshing c4d scenes when nothing has changed. Even with a static displacement, pressing play causes it to endlessly recalculate your mesh and slow playback to a crawl, avoid them whenever possible.
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