aoktar wrote:SSmolak wrote:Didn't tried first version but updated one works fine as always
Latest version should give ZERO lags while you're working with any materials in node editor or material manager. I've spent much time to improve it. Let me know how it works with heavy scenes.
Yes I see it - amazing ! I'm playing small scene ( but geometry large ) at the moment and exactly as you say - zero lag which I had before even in this scene.
EDIT : it can be only little laggy when multiple materials are selected at once on huge geometry object like tree but strange is that this occur only when I don't move viewport for some amount of seconds after material change. When viewport is always moving there is no lag.
GI Clamp and Ray Epsilon slider max values from kernel settings are still too large.
OSL scripts added from the new custom OSL scripts folder doesn't work in node editor. They are always empty even reset& compile doesn't work for them.
Genetally any OSL node doesn't work from custom folder ( it destroy node ) - only from "external" works fine :
EDIT : It seems like R2 doesn't have lag when multimaterials are selected and edited at once but now only first selected material update its preview - editor viewport update correctly :