Cinema4D version 2021.1.7 (Old stable) 16.12.2022

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Cinema4D version 2021.1.7 (Old stable) 16.12.2022

Postby aoktar » Wed Aug 24, 2022 11:38 am

aoktar Wed Aug 24, 2022 11:38 am
Hi all,
This is the latest stable plugin build based on 2021.1.7 SDK. Any feedback will be much appreciated. Enjoy it!
This is the SDK matching Standalone 2021.1.7.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

2021.1.7 plugin revisions
  • Fix: Multi GPU and Netrender issues with previous release. It was about the switching to new Studio+ licensing system.
  • Mograph color support in Scatter Object for Matrix objects
  • Fix: Nonfunctional "use primitives" parameter in Octane Light Tag, light primitives was not working because of it

2021.1.6-R7 plugin revisions
  • Fix: black textures when 'Faster previews' are enabled
  • Fix: a freeze case in node previews while animation rendering is in progress

2021.1.6-R6 plugin revisions
  • Fix of latest material preview issues.
  • Scatter object: ratio sliders for effectors
  • Fix: crash in Node editor while deleting some nodes
  • Impovements for snap to nodes feature. More will come
  • Some minor fixes

2021.1.6-R5 plugin revisions
  • Improved viewport texture performance. New caching and threaded method is activated for faster creation/storing for scene loading and material editing. You can change it by "Faster viewport textures" in settings/other panel.
  • Added "use groups" parameter to Object tag for enable/disable the xpEmitter+groups usage
  • Layer support on Material Convert command

2021.1.6-R4 plugin revisions
  • Fix for C4D 2023 crashes, you can stay with R3 if you're not using C4D 2023


2021.1.6-R3 plugin revisions
  • Fix for this issue:https://render.otoy.com/forum/viewtopic.php?f=85&t=80351&start=20#p415376

2021.1.6-R2 plugin revisions
  • Fix: ImageTexture's filename issues on copy/paste
  • Fix: Checking the resolution for Locked resolution and changes in runtime

Some plugin revisions since 2021.1.5
  • Fix: some problems on compare image
  • Fix: broken AO environment texture
  • Fix: ignore unused materials
  • Fix: Imagetiles operation
  • Fix: priority range for clipping material
  • New: curvature visibilty parameter in Octane tag
  • Fix: slow texture menu on scenes with lot of animated ImageTexture and faster asset collection
  • Fix: broken sub parameters for some AOVs when they are used in AOV compositor
  • Fix: Render error when OCIO selected with an empty string in ImageTextures
  • Camera mapping, now we support camera FOV
  • Fix: Crash with volumebuilder/vector mode



Core changes since OctaneRender 2021.1.5:

  • Ported back the improved rendering of hair with motion blur from 2022.1 XB1 to 2021.1. This is an extreme case demonstrating the issue:
    Image
  • Ported back the improved rendering of hair segment joints from 2022.1 XB3 to 2021.1. This is another extreme case showing the change:
    Image
  • Improved AI light update speed in some corner cases.
  • Improved consistency of the amounts of emitter noise between render restarts in scenes with enabled AI light. We now always build the highest quality AI light data structures. This may have an impact interactivity in some corner cases. Let us know if you have a scene where the update speed is severely impacted.
  • Fixed crash that happens when changing the FBX file connected to an object layer map node.
  • Fixed a render hang with dirt by limiting the number of surface intersections we allow for a dirt ray.
  • Fixed visible seams (see viewtopic.php?p=410755#p410755) of adjacent surfaces with different material nodes that have the same settings and also a sub-surface scattering medium.
  • Various tweaks and minor fixes in the handling of nested media and dielectrics, especially when a path exits those.
  • Fixed Autobump map which when RTX is enabled.
  • Fixed render artifacts in custom AOVs when an environment scatter/random walk medium is being used.
  • Fixed darkening of custom AOVs of a surface when you change the step length of a volume in front of the surface.
  • Fixed bug that caused the full environment to be included in shadow AOVs even when portals are enabled and the environment is not importance sampled.
  • Fixed laggy imaging/tone-mapping while rendering is progressing.
  • Fixed noise and incorrect background of the position AOVs if RTX is disabled and the scene bounding box has size 0 along one of its axis.
  • Fixed post-fx not being shown in the denoised main AOV until denoising has been done.
  • Enabling/disabling the aspect ratio lock of the film settings node does not restart rendering anymore.
  • OSL: Fixed assignment to short arrays where the index is not a compile time constant.
  • OSL: Fixed compilation error with OSL shaders which use escape characters like "\n" and "\t" in string literals.
  • OSL: In some cases we fall back to a fixed value if an OSL shader reads an undefined value
  • Standalone: Added render AOV collections to the render AOV selections in the node inspector and node graph editor.
  • Standalone: Fixed error in batch render job in scenes with multiple geometry archives that have different timeline lengths.
  • Standalone: Fixed tooltips of add/remove buttons of the render AOV group and the output AOV group.
  • Lua: Added functions octane.nodegraph.copyAttributeFromIx() and octane.nodegraph.collapse() which were missing.
  • Lua: Fixed incorrect display of colon syntax of a couple of Lua functions and improved some of the Lua function descriptions.
  • Lua: Renamed misspelled property octane.image.PROPS_IMAGE.hasTransparancy to octane.image.PROPS_IMAGE.hasTransparency.



IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Version 2021.1.7 builds
WINDOWS STUDIO+ BUILD (R15-R26/R2023)
https://render.otoy.com/customerdownloa ... .7-win.rar

WINDOWS DEMO BUILD (R15-R26/R2023)
https://render.otoy.com/plugindownloads ... .7-win.rar


2021.1.6-R7 builds
WINDOWS ENTERPRISE BUILD (R15-R26/R2023)
https://render.otoy.com/customerdownloa ... R7-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R26/R2023)
https://render.otoy.com/customerdownloa ... R7-win.rar

WINDOWS DEMO BUILD (R15-R26/R2023)
https://render.otoy.com/plugindownloads ... R7-win.rar

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.013). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Last edited by aoktar on Fri Mar 31, 2023 3:26 pm, edited 23 times in total.
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby IImk » Thu Aug 25, 2022 1:12 pm

IImk Thu Aug 25, 2022 1:12 pm
Hi aoktar
Any news on the displacement box projection not working?
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby Kalua » Thu Aug 25, 2022 9:29 pm

Kalua Thu Aug 25, 2022 9:29 pm
Hi, Aoktar
Thanks for the update on plugin side!

With a recent problem I have now. Why does this keep happening???
It renders nice on "Liveview Window", and renders sloppy white on some shaders on "Picture Viewer".
And it sometimes randomize which shaders are rendered correctly, other times are not... very frustrating.
What this bugs share in common is that all are in instances or render instances.
Not new to this build.

PS.: when exported to Stand alone it renders correctly.

PS 2.: Have finally found the solution: "Ignore Unused Materials" must be checked OFF... cause the instances sources were on a hidden null, so I guess that caused the problem.
Could that be fixed to avoid loading materials that are actually not used?
Attachments
Screenshot 2022-08-25 161851.jpg
When exported to stand alone it works great
Screenshot 2022-08-25 152638.jpg
Left, liveviewer ok - Right, Picture Viewer not ok
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby aoktar » Fri Aug 26, 2022 7:48 am

aoktar Fri Aug 26, 2022 7:48 am
Hi Kalua,
"ignore unused materials" option seems like the issue not work-around. Send me a minimal example if you can, then I'll test it.
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby aoktar » Fri Aug 26, 2022 7:49 am

aoktar Fri Aug 26, 2022 7:49 am
IImk wrote:Hi aoktar
Any news on the displacement box projection not working?

Neither of the projections will not work with texture displacements. It's the limitation of the renderer.
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby Kalua » Fri Aug 26, 2022 8:53 am

Kalua Fri Aug 26, 2022 8:53 am
aoktar wrote:Hi Kalua,
"ignore unused materials" option seems like the issue not work-around. Send me a minimal example if you can, then I'll test it.


Sure. As soon as I can I write you.
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby MyDearestHao » Fri Aug 26, 2022 10:07 am

MyDearestHao Fri Aug 26, 2022 10:07 am
Hello, when will it be repaired, the texture recovery function, and now the textures recovered in the 2021 version are still lost. The feature is fine on the 2020 version.
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby aoktar » Fri Aug 26, 2022 12:46 pm

aoktar Fri Aug 26, 2022 12:46 pm
MyDearestHao wrote:Hello, when will it be repaired, the texture recovery function, and now the textures recovered in the 2021 version are still lost. The feature is fine on the 2020 version.

Hello,
What's that?
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby Kalua » Sat Aug 27, 2022 3:32 am

Kalua Sat Aug 27, 2022 3:32 am
What's this "Image Adjustment" node?
Can't use it. It doesn't drop on the node editor.
Attachments
Screenshot 2022-08-26 213047.jpg
Screenshot 2022-08-26 213047.jpg (18.58 KiB) Viewed 15289 times
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2021.1.6 (Latest stable) 24.08.2022

Postby aoktar » Sat Aug 27, 2022 8:11 am

aoktar Sat Aug 27, 2022 8:11 am
Kalua wrote:What's this "Image Adjustment" node?
Can't use it. It doesn't drop on the node editor.

Node links are from 2022 version. Missed to remove them.
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