Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby aoktar » Thu Oct 13, 2022 11:49 pm

aoktar Thu Oct 13, 2022 11:49 pm
azumbrunnen wrote:I don't mean to be unconstructive. What's the best way to help? I'd love for the node editor and X to be as stable as its windows counterpart.

One thing I noticed is that I seem to be unable to use any vertex maps. Cinema crashes immediately when trying to save a scene with a material that uses a c4d vertex map to mix materials.

You can give example project and video/pictures to show how it happens!
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby azumbrunnen » Fri Oct 14, 2022 12:38 am

azumbrunnen Fri Oct 14, 2022 12:38 am
I'm not using a mix material node, i'm using a vertex map with mix colors etc. Still the result is crash
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby aoktar » Fri Oct 14, 2022 12:44 am

aoktar Fri Oct 14, 2022 12:44 am
azumbrunnen wrote:I'm not using a mix material node, i'm using a vertex map with mix colors etc. Still the result is crash

Ok try this or another, it looks like on preview functions
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby azumbrunnen » Fri Oct 14, 2022 1:12 am

azumbrunnen Fri Oct 14, 2022 1:12 am
Still crashing unfortunately, I had already tried that on my own. Really appreciate the pointer though. Is it possible that vertex maps just don't work reliably yet in this experimental build?
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Oct 14, 2022 2:20 am

SSmolak Fri Oct 14, 2022 2:20 am
Please change default color of composite texture layers because they are too bright, text is invisible :

comp_layers.jpg
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Oct 14, 2022 2:26 am

SSmolak Fri Oct 14, 2022 2:26 am
azumbrunnen wrote:Still crashing unfortunately, I had already tried that on my own. Really appreciate the pointer though. Is it possible that vertex maps just don't work reliably yet in this experimental build?

It must be Mac implementation issue. I don't remember when I had crash using Octane even 2022 version. I was used vertex maps too. Solid stable on PC.
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby bepeg4d » Fri Oct 14, 2022 6:19 am

bepeg4d Fri Oct 14, 2022 6:19 am
Hi azumbrunnen,
please write to help at otoy dot com, asking for Beppe.

ciao,
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby azumbrunnen » Fri Oct 14, 2022 7:26 am

azumbrunnen Fri Oct 14, 2022 7:26 am
Yes it's definitely Mac. Many of my peers use the Windows version and it's definitely much more stable.
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Oct 14, 2022 7:31 am

SSmolak Fri Oct 14, 2022 7:31 am
azumbrunnen wrote:Yes it's definitely Mac. Many of my peers use the Windows version and it's definitely much more stable.


Not only "much" but solid stable.
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Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby azumbrunnen » Sat Oct 15, 2022 4:05 pm

azumbrunnen Sat Oct 15, 2022 4:05 pm
What has helped a ton, is turning off material previews both in node editor and in scene.

Quick question on ACES: when I turn it on, it's one check box and everything looks great. Awesome. Does that mean I no longer need to download OCIA configs etc, I just go to settings and turn on ACES tonemapping?

One problem I have here is that the rendering gets a lot of white pixels and I can't use a custom Octane Environment (visible environment) as soon as I turn on ACES. Any tip here?
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