I'm finding that "masking" in AOV groups doesnt support custom aov Reflections and Refractions but only primary rays only, I havent tried in Stand Alone, but every time I enable the Custom AOV mask it kicks back to primary rays only for that Custom AOV, as soon as I disable the node from the mask the Refractions/Reflections come back.
Is this meant to happen or is it something that can be amended, it would be really nice to be able to use those properties for masking.
For context - Using air bubbles and volumes within a volume custom AOVs with refractions work nicely, primary rays are empty bc it's within a volume, as soon as mask is plugged in - the mask defaults to primary rays only.
Thanks!