I'm pulling my hair out trying to figure out why Octane is doing this, but when I keyframe rotate my vectron object around its Y axis, there's a handful of frames that it starts rotating backwards, then suddenly jumps to the angle it's supposed to be at. I've tried everything to fix this but it always happens at the same point and it's really frustrating:
https://youtu.be/cj1nd_VFZBM
EDIT: The rotation of the vectron object starts reversing after 90 degrees and corrects itself at 92.8 degrees. Glitch still happens no matter which direction it's rotating. However 1t 180 degrees it's fine, but once it hits 270 degrees it glitches again. Hope this helps in tracking down the bug!
EDIT 2: Switching the rotation to rotate around the x axis does NOT glitch. When I rotate around both the Y access and the X access, there doesn't appear to be a glitch either!