Cinema4D version 2021.1.1-R3 (Previous stable) 01.02.2022

Forums: Cinema4D version 2021.1.1-R3 (Previous stable) 01.02.2022
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby aoktar » Wed Feb 02, 2022 2:01 pm

aoktar Wed Feb 02, 2022 2:01 pm
moebius wrote:Are you gonna fix Cryptomatte: Instance? Last version it worked was c4doctane_2021.1_R6
now it crashes at rendering in Picture-Manager

thanks for all the work

It's not a plugin issue. It will be fixed with next SDK.
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby moebius » Wed Feb 02, 2022 4:21 pm

moebius Wed Feb 02, 2022 4:21 pm
thanks! will wait for SDK...

2 ideas meanwhile:

- When we set Time Limit(sec) for rendering: automatic set Max.Samples high enough.
- It's possible to get HSV Color as default?
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby blackcat321 » Thu Feb 10, 2022 4:36 am

blackcat321 Thu Feb 10, 2022 4:36 am
When I check cryptopattern in live viewer, C4d will crash

3090/win10/465.89
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby rleuchovius » Thu Feb 10, 2022 3:27 pm

rleuchovius Thu Feb 10, 2022 3:27 pm
Hi, would be great to see some basic functionality to the ORBX-loader and export function. A very basic thing missing is beeing able to export only the selection.
Also, is it possible to have material overrides on the ORBX object, based by name? similar to Redshift.

I really like the idea of the AOV node tree, but it's a bit confusing at the moment, missing inputs and not seeing what logically fits where. The light-mixer node does not seem to to do anything either. MODO has solved it pretty nice, beeing able to see all available inputs.


Great work as always though, the future looks promising!
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby AaronWestwood » Fri Feb 11, 2022 1:06 am

AaronWestwood Fri Feb 11, 2022 1:06 am
Just noticed this addition:

- Added missing 'Look' parameter for image save dialog

Thanks SO so much Aoktar. Legend!
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby feels » Fri Feb 11, 2022 7:07 pm

feels Fri Feb 11, 2022 7:07 pm
This version runs much slower in R25 (.117 release) than in R23.

- Soloing nodes takes a long time and frequently freezes up the system.
- Loading scenes in general takes longer.
- I'm also unable to hide the direct controls on the nodes themselves so the interface looks very cluttered.
- If I unsolo a layer, the shader will break until I manually reload the scene to get it to display properly again.

I'm running the latest studio drivers.
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby aoktar » Fri Feb 11, 2022 8:46 pm

aoktar Fri Feb 11, 2022 8:46 pm
feels wrote:This version runs much slower in R25 (.117 release) than in R23.

- Soloing nodes takes a long time and frequently freezes up the system.
- Loading scenes in general takes longer.
- I'm also unable to hide the direct controls on the nodes themselves so the interface looks very cluttered.
- If I unsolo a layer, the shader will break until I manually reload the scene to get it to display properly again.

I'm running the latest studio drivers.

I'm mostly on R25 for development and testing. Haven't notified something like that also nobody reported this issue. Please apply to support team for some investigation
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Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022

Postby SSmolak » Sun Feb 13, 2022 12:07 pm

SSmolak Sun Feb 13, 2022 12:07 pm
What was changed in Octane OSL last months that OSL code from last year that worked fine now give error during compliation :

Also Octane Texture Manager is still buggy - removing textures, removing unused material = crash. It crash every time when image nodes are removed from node editor - it can't update textures list properly after that and crashes on any operation.

Is there chance to add little more Sub Material slots to Composite Material ?
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