This is the updated WIP plugin build based on first release candidate 2021.1-RC2 SDK. There's still missing parts for implementation. They will be completed in next builds.
Please do not use this build for any commercial work, it's under your risk. Any feedback will be much appreciated. Enjoy it!
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2021.1 RC2.
Changes for 2021.1-RC2(R3) plugin
- Better camera mapping with stacked materials
- Improvements on AOV manager
- Added 'takes' support for LV's manipulations and node editor editing
Changes for 2021.1 RC2 plugin
- Some modifications on render AOVs(AKA render passes) and added a manager
For core changes see the Standalone topic.
What's new in 2021.1
[*] Added "Curvature texture" which maps the local curvature of a geometry to the range of [0 .. 1], where no curvature results in 0 (black) and high curvature in 1 (white). In comparison to the dirt texture, you can limit the curvature detection to convex or concave curves or include both of them. The calculated curvature is also more consistent at small sample counts. You can then use a gradient map node to convert the curvature texure value to into something more exciting, as in the example below:
[*] Added option "Edge tint" that allows you to tint the reflections for glancing angles on metallic and universal materials and metallic material layers. This only applies to the artistic and IOR + color modes.
[*] Added blend mode "Reoriented normal" to the composite texture. The idea of that blend mode is described here. This example scene shows the difference between just adding the normal textures (which internally adds the deviations from the undestorted normal) and using that blend mode in the compositing texture. As you can see, the difference is not overly dramatic, but noticable:
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Geometry
- Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
- UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
- A node to create a surface SDF from a mesh node which can then be combined with other SDFs using the Vectron operators
- Improved Scatter on surface to provide more control for placing scattered objects
Volumes
- Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
- Added support for light-linking of volumes
- Improved rendering of transparent surfaces inside volumes
- Added support for user instance IDs to volume rendering
- Added support for volumes in Cryptomatte AOVs
Materials/rendering
- Clipping material
- Added a new energy preserving GGX BRDF model
- Improved Hair material
- Improved AI Light rendering
Textures
- New texture nodes
- New projection nodes
Color processing
- Added the ability to specify a color space for textures
- Added wide-gamut support for textures
- Added the ability to specify the white point for spectral colors
- More accurate color processing across the board
- Switched to OCIO v2
Render AOVs
- Refactored render AOVs
- Added custom AOVs
- Added ability to write object layer masks and material masks to custom AOVs
- Added capture texture to write textures into custom AOVs
- Added global texture AOVs
Output AOVs
- A node to mix light passes
- New output AOV nodes providing additional operations
Note that for plugin implementation
- Render passes are replaced with Render AOVs. So old passes selection is gone, there will be a convert function to keep they are converted to new system.
- Also mesh SDF functionality is missing.
- And some parts of UI is not perfected yet.
- Multi vertexmaps may not work, it's a known issue.
Please read the rest of the changes/features list in the OctaneRender™ 2021.1 XB1 topic.
WINDOWS ENTERPRISE BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R3-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R3-win.rar
OSX ENTERPRISE BUILD (R15-25)
Not available yet.
OSX SUBSCRIPTION(Studio) BUILD (R15-25)
Not available yet.