Cinema4D version 2020.2.5-R3 (Obsolete stable) 16.09.2021

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Cinema4D version 2020.2.5-R3 (Obsolete stable) 16.09.2021

Postby aoktar » Mon Aug 23, 2021 1:10 pm

aoktar Mon Aug 23, 2021 1:10 pm
Hi all,
This is the latest stable build based on stable 2020.2.5 SDK. Any feedback will be much appreciated. Enjoy it!

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2020.2.5.

changes of 2020.2.5-R3 plugin
- R25 builds has been added

changes of 2020.2.5-R2 plugin
- Fix: accept the disabling effectors in scatter object and small update for drawing performance
- Fix: functionless "Include object node" parameter of DIRT node
- Fix: removed the Curvature node from list because that was wrongly added
- multi objects for C4D scatter pen
- Added silentmode activation for commandline.exe and -nogui parameters. It's mostly for avoiding the activation warning dialog with batch rendering

changes of 2020.2.5 plugin
- Fix: wrong direction for Octane lights when "use primitives=ON" with other shapes else of "sphere" and "rectangle"
- fix for "cycle" parameter with C4D gradient under OSL mode

Core fixes which may affects the plugins
  • Fixed issue causing some textures to be interpreted differently when using out-of-core.
  • Fixed SSS pass which was causing a difference between the main pass and the denoiser output passes.
  • Fixed issue with scenes with render layers and alpha channel enabled causing incorrect denoiser output.
  • Fixed universal camera diopter rotation to be interpreted as degrees instead of 0-1. (viewtopic.php?f=24&t=77888&p=402830#p402830)
  • Fixed broken rotation for 2D transforms.
  • Fixed an issue causing a freeze when disabling RTX while tone-mapping was happening.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R3-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-25)
https://render.otoy.com/customerdownloa ... R3-win.rar

OSX ENTERPRISE BUILD (R15-25)
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD (R15-25)
https://render.otoy.com/customerdownloa ... Macosx.zip

DEMO WINDOWS: https://render.otoy.com/plugindownloads ... R2-win.rar
DEMO MACOS: https://render.otoy.com/plugindownloads ... Macosx.zip


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows

To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip

V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib
Last edited by aoktar on Wed Nov 03, 2021 8:13 pm, edited 13 times in total.
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby eyeonestudio » Mon Aug 23, 2021 4:43 pm

eyeonestudio Mon Aug 23, 2021 4:43 pm
Thank You. Ahmet...
CINEMA 4D R2023
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby aoktar » Mon Aug 23, 2021 5:26 pm

aoktar Mon Aug 23, 2021 5:26 pm
eyeonestudio wrote:Thank You. Ahmet...

You're welcome!
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby rezaansari » Tue Aug 24, 2021 1:04 am

rezaansari Tue Aug 24, 2021 1:04 am
Thank You


2020.2.3-R6
A.jpg



2020.2.5
B.jpg



pc
5950x
128 ram
3090
win 10
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby thanulee » Tue Aug 24, 2021 1:25 pm

thanulee Tue Aug 24, 2021 1:25 pm
Thanks Ahmet for all the hard work.

I wanted to report a possible bug with PMC. Both in previous version and this one, it utilizes my gpus at 50-60%.
Probably core issue?

Cheers!
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby aoktar » Tue Aug 24, 2021 1:46 pm

aoktar Tue Aug 24, 2021 1:46 pm
thanulee wrote:Thanks Ahmet for all the hard work.

I wanted to report a possible bug with PMC. Both in previous version and this one, it utilizes my gpus at 50-60%.
Probably core issue?

Cheers!

I can't call it as a BUG, but it's not plugin related. Render calculation is handled by core
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby aoktar » Tue Aug 24, 2021 1:57 pm

aoktar Tue Aug 24, 2021 1:57 pm
rezaansari wrote:Thank You


2020.2.3-R6
A.jpg



2020.2.5
B.jpg



pc
5950x
128 ram
3090
win 10

Can you invistigate it further and report back?
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby twik25 » Tue Aug 24, 2021 10:05 pm

twik25 Tue Aug 24, 2021 10:05 pm
Hi Ahmet,

I'm running into a situation with the Inheritance tag using octane scatter. With the tag activated, as soon as I move my mouse over anywhere other than the LV, Octane goes into an instant refresh cycle. As soon as I turn off the tag, it doesn't do the refresh loop. I know this issue goes back to 2000.2.3 (I had that running but I installed this latest one and it was still an issue). Any ideas?

Thanks,
Tim
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby Kalua » Tue Aug 24, 2021 10:10 pm

Kalua Tue Aug 24, 2021 10:10 pm
twik25 wrote:Hi Ahmet,

I'm running into a situation with the Inheritance tag using octane scatter. With the tag activated, as soon as I move my mouse over anywhere other than the LV, Octane goes into an instant refresh cycle. As soon as I turn off the tag, it doesn't do the refresh loop. I know this issue goes back to 2000.2.3 (I had that running but I installed this latest one and it was still an issue). Any ideas?

Thanks,
Tim


I also run into this sometimes with similar work conditions.
Other than this long time issue, this build looks great so far.
Regards,
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: Cinema4D version 2020.2.5 (Latest stable) 23.08.2021

Postby anklove » Thu Aug 26, 2021 11:28 am

anklove Thu Aug 26, 2021 11:28 am
Dirt include objects option doesnt work in this build
i7 10700k | Win 10 64 bit | RTX 3090
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