Cinema 4D - OctaneX PR11/PR14 builds(Updated on 22.04.2022)

Forums: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 22.04.2022)
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby foureyez » Mon Mar 07, 2022 10:35 am

foureyez Mon Mar 07, 2022 10:35 am
@bepeg4d: thanx for the info.
But it does not help me. If I run C4D R25 in Rosetta, it will crash because the Insydium plugins won't run in Rosetta.
Quite a pain to set up a flexible workflow...
So I guess I will stick to Redshift on my Macbook Pro M1 MAX.
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby bepeg4d » Mon Mar 07, 2022 11:22 am

bepeg4d Mon Mar 07, 2022 11:22 am
Unfortunately yes, you should need to have two versions of C4D installed, one for native plugins like RedShift/X-particles, and another one in Rosetta mode for c4doctaneX and any other plugin not in native mode for M1 chip.

ciao,
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby rgbjoy » Mon Mar 07, 2022 2:58 pm

rgbjoy Mon Mar 07, 2022 2:58 pm
@Beppe thanks for all the answers! Looking forward to trying it again. When do we expect Octane plugin to work natively for M1? Thanks so much
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby bepeg4d » Tue Mar 08, 2022 9:03 am

bepeg4d Tue Mar 08, 2022 9:03 am
You are welcome :)

We are expecting to have the first M1 native version for plugins with the upcoming new 2022.1 SDK:
viewtopic.php?f=33&t=78783

ciao,
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby atoyuser1 » Wed Apr 20, 2022 9:21 pm

atoyuser1 Wed Apr 20, 2022 9:21 pm
Any support for S26?
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby 3dworks » Thu Apr 21, 2022 10:27 am

3dworks Thu Apr 21, 2022 10:27 am
bepeg4d wrote:@3dworks: please note that AMD 580 is a Polaris GPU, but AMD Polaris and Intel GPUs are not supported anymore in new OctaneX PR12/13 for macOS 12 Monterey - there were some Apple Metal driver related issues.

So you need to stay with Big Sur and OctaneX PR11.

(...)

ciao,
Beppe


thanks for the heads-up. in the meantime i switched to monterey (running in my macpro 5,1 under opencore) + AMD 5700. PR14 is running well! looking forward to 2022 version now.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby 3dworks » Thu Apr 21, 2022 10:30 am

3dworks Thu Apr 21, 2022 10:30 am
another question about upcoming native plugin with M1 support. will this still work with cinema R21?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby aoktar » Thu Apr 21, 2022 11:22 pm

aoktar Thu Apr 21, 2022 11:22 pm
atoyuser1 wrote:Any support for S26?

Updated the links. R25 build will work in Cinema 4D R26.
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 22.04.2022)

Postby atoyuser1 » Fri Apr 22, 2022 8:12 am

atoyuser1 Fri Apr 22, 2022 8:12 am
Great, thanks
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Re: Cinema 4D - OctaneX PR11/PR14 builds(Updated on 01.03.2022)

Postby bepeg4d » Fri Apr 22, 2022 10:49 am

bepeg4d Fri Apr 22, 2022 10:49 am
aoktar wrote:
atoyuser1 wrote:Any support for S26?

Updated the links. R25 build will work in Cinema 4D R26.


The R25 build works well in R26 with AMD GPUs, thanks Ahmet :)

Unfortunately this solution doesn't work with Apple Silicon M1 :(
If Rosetta mode is enabled, R26 crashes at startup, after click "reopen", plugin is not loaded.

We need to wait for the upcoming 2022.1 SDK, to have R26 on M1 :roll:

ciao,
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