OctaneX Studio/Enterprise PR7 for BigSur

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OctaneX Studio/Enterprise PR7 for BigSur

Postby aoktar » Wed Dec 16, 2020 1:20 am

aoktar Wed Dec 16, 2020 1:20 am
This is a test build for Big Sur with experimental M1 support. Please don't use for production scenes. Enjoy it!

Please update to Big Sur 11.1

Studio
https://render.otoy.com/customerdownloa ... Studio.zip

Enterprise
https://render.otoy.com/customerdownloa ... BigSur.zip
Last edited by aoktar on Fri Apr 16, 2021 7:24 pm, edited 5 times in total.
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Re: OctaneX Enterprise PR7 for BigSur

Postby drunknbass » Wed Dec 16, 2020 2:38 am

drunknbass Wed Dec 16, 2020 2:38 am
Awesome!

Any idea when this drops for studio subs?
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Re: OctaneX Enterprise PR7 for BigSur

Postby blakfulcodes » Wed Dec 16, 2020 3:43 am

blakfulcodes Wed Dec 16, 2020 3:43 am
PR7 keeps crashing on macOS version 11.1 and PR5 doesn't work either. :?
Did you guys test PR7 works fine on 11.1?
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Re: OctaneX Enterprise PR7 for BigSur

Postby Goldorak » Wed Dec 16, 2020 4:03 am

Goldorak Wed Dec 16, 2020 4:03 am
We did QA here and in closed beat - what set up are you running?
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Re: OctaneX Enterprise PR7 for BigSur

Postby Weezer » Wed Dec 16, 2020 9:13 am

Weezer Wed Dec 16, 2020 9:13 am
Is there a way we can test this in demo mode? I don't want to resubscribe only to find it still doesn't work.
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Re: OctaneX Enterprise PR7 for BigSur

Postby Goldorak » Wed Dec 16, 2020 9:28 am

Goldorak Wed Dec 16, 2020 9:28 am
Weezer wrote:Is there a way we can test this in demo mode? I don't want to resubscribe only to find it still doesn't work.


Demo and prime versions are in progress.
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Re: OctaneX Enterprise PR7 for BigSur

Postby Weezer » Wed Dec 16, 2020 12:17 pm

Weezer Wed Dec 16, 2020 12:17 pm
Okay, great, thanks!
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Re: OctaneX Enterprise PR7 for BigSur

Postby plasmapeppers » Wed Dec 16, 2020 4:21 pm

plasmapeppers Wed Dec 16, 2020 4:21 pm
It also doesn't work for me, says there is a heap allocation error.

Code: Select all
Application Specific Information:
/Applications/Maxon Cinema 4D R22/plugins/OctaneX_Enterprise_PR7_BigSur/liboctane.dylib
abort() called
Cinema 4D(7455,0x10d451e00) malloc: Incorrect checksum for freed object 0x7fd9bee4ee40: probably modified after being freed.
Corrupt value: 0xcd0ba4e2ae22dc35
 


I have a Mac mini 2018 i7, 32GB RAM, Radeon VII eGPU on macOS 11.1 Big Sur.

edit: forgot to mention that this is on starting C4D - it doesn't even get to the splash screen.
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Re: OctaneX Enterprise PR7 for BigSur

Postby Goldorak » Wed Dec 16, 2020 5:23 pm

Goldorak Wed Dec 16, 2020 5:23 pm
plasmapeppers wrote:It also doesn't work for me, says there is a heap allocation error.

Code: Select all
Application Specific Information:
/Applications/Maxon Cinema 4D R22/plugins/OctaneX_Enterprise_PR7_BigSur/liboctane.dylib
abort() called
Cinema 4D(7455,0x10d451e00) malloc: Incorrect checksum for freed object 0x7fd9bee4ee40: probably modified after being freed.
Corrupt value: 0xcd0ba4e2ae22dc35
 


I have a Mac mini 2018 i7, 32GB RAM, Radeon VII eGPU on macOS 11.1 Big Sur.

edit: forgot to mention that this is on starting C4D - it doesn't even get to the splash screen.


Can you test PR7 standalone (posting shortly) to see if the same issue happens outside of C4D?
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Re: OctaneX Enterprise PR7 for BigSur

Postby plasmapeppers » Thu Dec 17, 2020 3:55 am

plasmapeppers Thu Dec 17, 2020 3:55 am
Ok with the PR 7 Standalone it works as expected - and its definitely faster! I suspect the crashing might have something to do with code signing as the PR7 DMG + the App bundle were not signed properly - had to override, and so it might be that the Cinema 4D version isn't giving me the chance to override and is just crashing. Just speculation though.
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