Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby maged99 » Tue Sep 22, 2020 10:06 pm

maged99 Tue Sep 22, 2020 10:06 pm
and the new viewer feature for zoom is quit handy :o
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby thanulee » Fri Sep 25, 2020 8:54 pm

thanulee Fri Sep 25, 2020 8:54 pm
i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby Kalua » Sat Sep 26, 2020 1:50 am

Kalua Sat Sep 26, 2020 1:50 am
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks


Do you mean this .orbx object? Works very well, haven't tried any animated one though...
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Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020

Postby AaronWestwood » Sat Sep 26, 2020 6:25 am

AaronWestwood Sat Sep 26, 2020 6:25 am
VladaStevanovic wrote: I didn't find it useful for anything, LV need to be minimal as possible!!So this feature is totally unnecessary


Couldn't disagree more. Not having this feature is the sole reason i'm not downloading the newest update. Its SO helpful in matching color/luminance values between scenes/shots.
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby thanulee » Sat Sep 26, 2020 10:07 am

thanulee Sat Sep 26, 2020 10:07 am
Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks


Do you mean this .orbx object? Works very well, haven't tried any animated one though...

Thanks, any tut on how I use this?
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby Kalua » Sat Sep 26, 2020 6:15 pm

Kalua Sat Sep 26, 2020 6:15 pm
thanulee wrote:
Kalua wrote:
thanulee wrote:i remember one video with something like a proxy object sometime ago.
Is there anything like this in c4d? I m trying to import some heavy alembic/particles from houdini and looking for a solution where viewport wont crash.
Any ideas? thanks


Do you mean this .orbx object? Works very well, haven't tried any animated one though...

Thanks, any tut on how I use this?


Nothing complicated: create your model with correct shaders, animate it with necessary. Then export it as .orbx package or animated package. Finally reimport the generated file using the .orbx proxy object... Need more details? Search youtube or the help documentation. That is all experience I have with it.
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby divasoft » Sat Sep 26, 2020 6:26 pm

divasoft Sat Sep 26, 2020 6:26 pm
Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby lukas8410 » Mon Sep 28, 2020 8:49 am

lukas8410 Mon Sep 28, 2020 8:49 am
divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.


There are plans for multi-light in octane for C4d?
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby Kalua » Mon Sep 28, 2020 2:33 pm

Kalua Mon Sep 28, 2020 2:33 pm
lukas8410 wrote:
divasoft wrote:Hi Ahmet, Before doing multi-light for future releases, please take a look at how it is done in arnold. Something like this would be very convenient for end users.


There are plans for multi-light in octane for C4d?


WHat do you mean? Of course: it is in 2020.2 XB2+ feature list. Why wouldn't it be at plugin's side?
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Re: Cinema4D version 2020.1.5-R3 (Latest stable) 19.09.2020

Postby thanulee » Wed Sep 30, 2020 2:49 pm

thanulee Wed Sep 30, 2020 2:49 pm
I have a thing that bugs me with VDBs.
Even if my light does not contribute to diffuse, its visible inside VDB, unless I have the vdb to its actual voxel size. Which is unnecessary many times to lower the step length to eg. 0.03, cause render takes forever. Is this a bug or normal behavior? I mean if lights do not contribute to fog, they shouldnt be visible right?

Thanks
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