aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.
Thank you for making us part , because it's something that can make you crazy !
Moderator: aoktar
aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.
aoktar wrote:Kalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.
1- Thanks I forgot it to fix, next time I hope
2- Limited to sphere or plane
VVG wrote:aoktar wrote:Kalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.
1- Thanks I forgot it to fix, next time I hope
2- Limited to sphere or plane
Explain how to use it in C4D (Spectron area/sphere primitives )
thanks
pxlntwrk wrote:aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.
Thank you for making us part , because it's something that can make you crazy !
aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.
VVG wrote:aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.
Yes I know. The difference is soooo small. At large sample values > 100
thx
aoktar wrote:Published a quick fix with the newer build(2020.1-RC1-R2). Ability to make groups for nodes added. It's experimental WIP features. Be careful until finished.
divasoft wrote:mojave wrote:divasoft wrote:+1 i confirm this problem.
Could you export an ORBX that shows the issue and share it with us? Thank you.
Problem appear when RTX is on AND accurate Round edges in material is on too. I will send orbx to pm.
aoktar wrote:VVG wrote:aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.
Yes I know. The difference is soooo small. At large sample values > 100
thx
Yes I know, we're working on to fix it. It's about how I created the nodetree for primitive lights. It doesn't love the common way that I used for lights.
Anyway it's still giving good results, I may be wrong for my decision about it. Check pictures, AI light should be activated as I can get it.
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