Cinema4D version 2020.1-RC1[R2] (ReleaseCandidate)29.02.2020

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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby pxlntwrk » Sat Mar 07, 2020 8:13 pm

pxlntwrk Sat Mar 07, 2020 8:13 pm
aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.


Thank you for making us part , because it's something that can make you crazy ! :shock: :lol:
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby VVG » Sat Mar 07, 2020 11:00 pm

VVG Sat Mar 07, 2020 11:00 pm
aoktar wrote:
Kalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.

1- Thanks I forgot it to fix, next time I hope
2- Limited to sphere or plane


Explain how to use it in C4D (Spectron area/sphere primitives )

thanks
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby aoktar » Sun Mar 08, 2020 10:48 am

aoktar Sun Mar 08, 2020 10:48 am
VVG wrote:
aoktar wrote:
Kalua wrote:Thank you, Aoktar!
So far is really nice!
One question: how do you access the Spectron area/sphere primitives featured in 2020.1?
PS2: I think I found the primitive feature.

1- Thanks I forgot it to fix, next time I hope
2- Limited to sphere or plane


Explain how to use it in C4D (Spectron area/sphere primitives )

thanks

Just activate "Use primitives" parameter in Octane light tag.
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby aoktar » Sun Mar 08, 2020 10:49 am

aoktar Sun Mar 08, 2020 10:49 am
pxlntwrk wrote:
aoktar wrote:It's about some extra work on node editor to prepare structure for an incoming feature. I will bring a newer build to fix it.


Thank you for making us part , because it's something that can make you crazy ! :shock: :lol:

Published a quick fix with the newer build(2020.1-RC1-R2). Ability to make groups for nodes added. It's experimental WIP features. Be careful until finished.
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby VVG » Sun Mar 08, 2020 10:59 am

VVG Sun Mar 08, 2020 10:59 am
aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.


Yes I know. The difference is soooo small. At large sample values > 100

thx

ps
name topic Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020, need fix
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby aoktar » Sun Mar 08, 2020 12:37 pm

aoktar Sun Mar 08, 2020 12:37 pm
VVG wrote:
aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.


Yes I know. The difference is soooo small. At large sample values > 100

thx

Yes I know, we're working on to fix it. It's about how I created the nodetree for primitive lights. It doesn't love the common way that I used for lights.
Anyway it's still giving good results, I may be wrong for my decision about it. Check pictures, AI light should be activated as I can get it.
Attachments
dl-spectron.png
dl-normal.png
Last edited by aoktar on Sun Mar 08, 2020 11:07 pm, edited 2 times in total.
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby pxlntwrk » Sun Mar 08, 2020 4:03 pm

pxlntwrk Sun Mar 08, 2020 4:03 pm
aoktar wrote:Published a quick fix with the newer build(2020.1-RC1-R2). Ability to make groups for nodes added. It's experimental WIP features. Be careful until finished.


Marvelous, you make my day !
Super happy to finally see this feature arrive :D ;)
Thanks
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby mojave » Sun Mar 08, 2020 8:32 pm

mojave Sun Mar 08, 2020 8:32 pm
divasoft wrote:
mojave wrote:
divasoft wrote:+1 i confirm this problem.


Could you export an ORBX that shows the issue and share it with us? Thank you.

Problem appear when RTX is on AND accurate Round edges in material is on too. I will send orbx to pm.


Thank you for sharing your scene. Just confirming this issue will be solved in the next core 2020.1 RC2 release.
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Re: Cinema 4D version 2020.1-RC1 (Release candidate) 29.02.2020

Postby VVG » Mon Mar 09, 2020 2:46 pm

VVG Mon Mar 09, 2020 2:46 pm
aoktar wrote:
VVG wrote:
aoktar wrote:Just activate "Use primitives" parameter in Octane light tag.


Yes I know. The difference is soooo small. At large sample values > 100

thx

Yes I know, we're working on to fix it. It's about how I created the nodetree for primitive lights. It doesn't love the common way that I used for lights.
Anyway it's still giving good results, I may be wrong for my decision about it. Check pictures, AI light should be activated as I can get it.


In the cloner you have a light source sphere (C4D light settings)?
Attachments
spectron.png
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Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Cinema4D version 2020.1-RC1[R2] (ReleaseCandidate)29.02.2020

Postby SSmolak » Mon Mar 09, 2020 2:58 pm

SSmolak Mon Mar 09, 2020 2:58 pm
In Octane Standalone ( 2020.1 RC1 ) Hosek&Wilkie Sky model has very soft, nice transition between sky and ground. In C4D there is very harsh unnatural transition. Can you repair this ?
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